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[–] 1 point 6 months ago* (last edited 6 months ago) (1 child)

Are you wanting to code to make a game, or is it about coding itself?

In the former case, there's a number of good game engines that will let you bypass a lot of the low-level complexity. A lot of studios use these, so it's not like you're "cheating" to use these. Game modding might also be an option, if you just feel a need to make something.

In the latter case, find a language you enjoy, and start small, find good guides, etc - sounds like you might be already doing some of this! But if a voice is whispering that a game is in order... might be worth grabbing Godot or something to play with anyway!

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  • [–] 2 points 6 months ago

    More coding itself. I like figuring out the minutia of it. I settled on C for now. Maybe a switch to Zig once that settles down it's development. I grabbed a few textbooks and read through them. I picked up linked lists and trees and the neat stuff you can to with that. The game is an end goal but building up the tool box is more of a skill I want to nourish now. The idea of writing my own engine is very intriguing too.

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