The author notes that players generally do not finish games and suggests that designing in terms of gameplay loops leads to a certain kind of boring and predictable experience. They suggest that the modern medium of games is much more flexible and capable of more variety.

you are viewing a single comment's thread
view the rest of the comments
[–] 4 points 6 months ago

I've never been able to quite put into words why I don't find most retro or indie games fun for more than a short while. It's the simple loops. & I get bored of these loops very quickly and stop playing.

  • source