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[–] 2 points 7 months ago (4 children)

To be fair, the official D&D rules call it "Two-Weapon Fighting". Not sure if it's to avoid this confusion.

Identical weapons are what I typically picture in that scenario, but it makes sense mechanically to allow different types (especially with a rapier/dagger combo being a thing in a lot of fantasy, and probably historically? I dunno).

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  • [–] 2 points 7 months ago

    that is helpful.

    I probably am also getting mixed memories from playing TMNT/palladium, which had some kind of specialization for two of the same weapons..... unless my brain is absolute tapioca, which, considering the hellscape out there, isn't much of a stretch....

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  • [–] 1 point 7 months ago (2 children)

    Not completely right

    (5.5e) Two-weapon fighting is a Fighting Style that only some classes can get.

    Dual Wielder is a general Feat that any character of level 4 with str or dex 13 or higher can take.

    Anyone can dual wield when their main weapon has the Light property.

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  • [–] 1 point 7 months ago (1 child)

    There are three things in the rules that I'm aware of that talk about fighting with two weapons:

    1. There is a subsection in the basic rules called Two-Weapon Fighting. These are the base rules for anyone using two weapons (BA attack without ability modifier, must use light weapons)
    2. There is also a fighting style called Two-Weapon Fighting available to fighters and a couple of specific subclasses (Swashbuckler has that option, I think). This fighting style allows you to add your ability modifier to the off-hand attack.
    3. There is a feat called Dual Wielding (Player's Handbook) that grants additional bonuses: the weapons don't have to be light, a +1 AC bonus, and you're able to draw or stow both weapons at once.
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  • [–] 1 point 7 months ago*

    That is true, for the 2014 (5e) version

    The 2024 / 5.5e version rules no longer have the "two-weapon fighting" subsection - the rule is now merged into the description of the 'light' weapon property

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