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[–] 17 points 7 months ago (4 children)

I like challenging achievements if it's in a game that I really like. I don't like the "challenge run" type achievements. I don't don't really want to play the game like a speed runner.

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  • [–] 3 points 7 months ago* (last edited 7 months ago) (2 children)

    Closest I like to those style achievements are things like in game completion medals for speeding through individual levels.

    Edit:

    Challenging achievements are fine in my book so long as they ain't ridiculously difficult. I'd never wanna get an achievement for beating a game or extremely difficult section without making a single mistake because those types of achievements ain't fun. No I am not gonna speed run every level one after another without getting hurt just for an achievement.

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  • [–] 2 points 7 months ago

    I tend to view those achievements as ones you pick up by accident rather than something you strive for. It turns them from something I absolutely have to get into a nice surprise when I do particularly well at a level I didn't realize was supposed to be hard.

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  • [–] 1 point 7 months ago

    Yeah, I don't mind playing the game on the hardest difficulty so long as all it does it adjust damage numbers, but if changes mechanics that's not as much fun.

    I have all the achievements in mass effect legendary edition for example. I won't get all of the achievements in the dead space games because beating them with so many saves or one life is bullshit.

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  • [–] 2 points 7 months ago

    I generally agree with the exception of sandbox games intended to be played through multiple times, like grand strategy games. In those cases they can be a fun way to find absurd goals to try out, like in Victoria 3 when I made the US a monarchy or made Paraguay really big!

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