They seem so popular, dozens of games coming out, and reviews often positive.

But

When I see "Roguelike" I imagine a game that's too small to be a real game, so they made it so you can never win and just have to keep trying and you'll get a decent number of hours out of it. With just enough progression each time that you start to believe it's possible you'll get somewhere meaningful.

When I see "Souls-like" I think of a game where the difficulty is only there to give people with too much time on their hands a sense of superiority.

I have roughly a thousand games in my various libraries and I have never played a game in either of these genres.

I feel fine being so unreasonable about this.

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[–] [S] 2 points 7 months ago

So, twist in the story.

Turns out I've enjoyed them maybe a bit.

Greedfall perhaps qualifies, and I love it.

Expedition 33 also perhaps qualities and that's fun, challenging but fun

And it's absolutely the setting, the atmosphere, the story and the characters which I fell in love with.

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