This is for multiplying your fps by 3x or 4x, but the input lag, ghosting, stuttering, and other issues make everything worse. Overall I'd recommend sticking to lossless scaling at 2x or not using framegen at all.

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[–] 11 points 7 months ago* (last edited 7 months ago)

It depends entirely on the genre. Turn based games are EXCELLENT candidates for frame generation. Who cares if there is sub-second input lag if you have unlimited time to make your selections? It's well worth a little bit of lag to run a game on much higher quality settings, and still maintain 60+ FPS.

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