"Our mistake was to bank on something that was not yet proven," says Colossal Order CEO Mariina Hallikainen.

you are viewing a single comment's thread
view the rest of the comments
[–] 29 points 7 months ago (5 children)

How‽ You used Unity for the first game! Why would expect a difference for the second?

  • source
  • hideshow 5 child comments
  • [–] [S] 13 points 7 months ago (3 children)

    They also used Unity for Cities in Motion 2, which was a de facto prototype for Cities Skylines.

    I much preferred their own homegrown engine from Cities in Motion 1; although since it is single threaded, it can bring even modern systems to their knees (at 1440+ resolutions) with mods, a map that maxes out the engine and freelook (especially if you do a horizon view of the city).

  • source
  • parent
  • hideshow 3 child comments
  • [–] 2 points 7 months ago* (2 children)

    How does Cities in Motion 1 hold up against Cities Skylines 1?

  • source
  • parent
  • hideshow 2 child comments
  • [–] [S] 9 points 7 months ago (1 child)

    Cities in Motion 1 is exclusively focused on public transport company management, CiM 2 allows construction of roads/buildings in a more expansive manner (it was clearly a prototype for Cities Skylines), but is still missing much of the gameplay you would expect from a city-builder.

    I really liked CiM 1 because it wasn't made in unity and the euro focus (Vienna, Helsinki, Berlin, but there is also DLC for New York and Tokyo).

    CiM is also very hard and I would argue the data vizualization expansion mod is a must for QoL.

  • source
  • parent
  • hideshow 1 child comment