They seem so popular, dozens of games coming out, and reviews often positive.

But

When I see "Roguelike" I imagine a game that's too small to be a real game, so they made it so you can never win and just have to keep trying and you'll get a decent number of hours out of it. With just enough progression each time that you start to believe it's possible you'll get somewhere meaningful.

When I see "Souls-like" I think of a game where the difficulty is only there to give people with too much time on their hands a sense of superiority.

I have roughly a thousand games in my various libraries and I have never played a game in either of these genres.

I feel fine being so unreasonable about this.

you are viewing a single comment's thread
view the rest of the comments
[–] 1 point 8 months ago

it's true that in roguelikes you will probably die a lot in the beginning, the fun comes in improving and being able to win consistently. some games have an easy mode that's just a power fantasy, but if you can win with little effort it gets stale quick. good roguelikes are about making the best build with what you are dealt by rng, once you learn the ropes you can experience tons of unique runs which is something not found in other genres.

roguelike is a popular genre now so there are probably some slop games, but there are still many good roguelikes with tons of content (I have like 900+ hours in risk of rain 2)

  • source