Don't underestimate the firepower the gunner can bring, he can be slower then scout but he can clear the rooms and corridors he passes much faster and efficiently, making them safer for when you need to pass trough them again during extraction. Also don't underestimate the advantage a ziplane can carry in a fight, you will be focused much more from enemy that can hit you while in the air, but anything else will be completely unable to hit you. and you as a gunner have the best tool for staying alive: the shield
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