Please support the initiative of Stop Killing Games!

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[โ€“] 3 points 1 year ago (3 children)

Iโ€™ve been involved in creating an on-premise version of a cloud server. We decided the best approach was just to make it a separate thing with barebones functionality. Just ensuring the client side software could connect to this on-premise solution without crashing was hard work enough.

The thing is that making an on-premise product takes deliberate effort. Itโ€™s rarely โ€just ship an exe fileโ€ (or even โ€just ship a docker compose fileโ€)

I believe if this is passed game studios will resort to the same approach my team did - just ship a barebones version of the server side software.

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  • [โ€“] 2 points 1 year ago (2 children)

    And that's just what is needed, if the game works as it does while supported.

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  • [โ€“] 2 points 1 year ago (1 child)

    Yes, but itโ€™s still a major challenge.

    Iโ€™m responding to the claim that โ€It's not a challengeโ€ and that the game developers can just โ€release the server for freeโ€. It might be doable, but not easy. Especially when thereโ€™s a lot of time pressure involved.

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  • [โ€“] 2 points 1 year ago

    Maybe I made it sound too easy because I'm used to do it and I find more challenging to add security features for authentication or to use some licensed libraries ๐Ÿ˜… that's a bias on my part.

    Still I am not a good developer, and I have done it. Even the industry has done it, just look at all the downloadable servers on Steam, some of them even free. I expected it will not be difficult for experienced developers to comply.

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