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[–] 0 points 9 months ago* (last edited 9 months ago) (12 children)

Yes, I threw Roblox in there because until just weeks ago it was primarily used as a social platform, at least by the few dozen kids I work with regularly. Cherry picking the fact that "games" increase hand-eye coordination is completely disregarding what type of game is being played, and is besides the point I was making.

It isn't cherry picking, 3d games like Roblox absolutely train hand eye coordination? So do most games younger people are interested in?

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  • [–] 1 point 9 months ago (4 children)

    For the same reason we don't expose children to potentially addictive substances, we should not expose them to potentially addictive social media.

    Each parent should se their own rules but sometimes folks don't do that and we end up with a lot of adults who can't take care of themselves cuz no one ever showed them how

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  • [–] 1 point 9 months ago* (3 children)

    For the same reason we don't expose children to potentially addictive substances, we should not expose them to potentially addictive social media.

    Comparing subjecting kids' bodies to physically addictive chemicals is a poor comparison to the idea of communicating with others online through a digital identity.

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  • [–] 0 points 9 months ago (2 children)

    Ideas and actions can become just as addictive mentally. It's the main reason kids aren't allowed to gamble.

    Please stop trying to argue from a place of intellectual dishonesty

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  • [–] 1 point 9 months ago (6 children)

    Well to entertain the offtopic games point, yes it's a 3d game, but it also isn't. It completely depends on what you're actually doing inside Roblox. You can play extremely challenging parkour games, or literally just stand around in some lobby. To add onto that, it's often played on tablets and phones, where all controls are condensed into left and right thumb controls.

    And even giving that point to you that yes, some games are good for development, it isn't at all related to the social media ban. I picked roblox specifically because of the chat function it has, and changed, to dodge the Australian age limit for social media.

    An easier example would be discord, where, because of its more private nature, grooming has gone absolutely wild (youtube link). In these cases restricting their accounts to just DM's would already help a ton, but having nuanced solutions like that for every platform that serves minors is nearly impossible I think.

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  • [–] 0 points 9 months ago (5 children)

    In these cases restricting their accounts to just DM's would already help a ton, but having nuanced solutions like that for every platform that serves minors is nearly impossible I think.

    Why?

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  • [–] 2 points 9 months ago (4 children)

    Because it's not sustainable. It's very easy to just start something new whenever the law catches up. And as you said, the law shouldn't be too restrictive, lest you lose the whole reason for having a social platform. Striking that balance for every niche and edge case would be a gargantuan task, even disregarding the technical requirements for something like that.

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  • [–] 0 points 9 months ago (3 children)

    and restricting kids from social media period is going to be LESS of a gargantuan task!??

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  • [–] 1 point 9 months ago (2 children)

    Yes? Instead of creating a whole set of laws tailor made to whatever techbros come up with next?

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  • [–] 1 point 9 months ago (1 child)

    How are you going to enforce your "no kids on social media" rule?

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  • [–] 1 point 9 months ago

    Why are you continuously moving the goalposts? As I said I don't believe there's a good solution, but I do support the idea behind it.

    In an ideal, hypothetical world, the age check could be an anonymous government system where they can't see what site is requesting the age check, and the site can't see the real identity of the user: this would provide enough privacy and reliability. Unfortunately I don't believe such a system can be made.

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