▲ 146 ▼ Meta Reportedly Cutting About 1,500 VR and AR Jobs Amid Renewed Push to Become an AI Juggernaut (gizmodo.com) submitted 10 months ago by tonytins@pawb.social to c/technology@lemmy.world 26 comments fedilink hide all child comments cross-posted from: https://lemmy.zip/post/56884744 AI infrastructure will provides Meta with a "strategic advantage," Zuckerberg said. He once said almost the exact same thing about the metaverse.
[+] reddig33@lemmy.world 102 points 10 months ago* (last edited 3 weeks ago) (12 children) [deleted] permalink fedilink source hideshow 12 child comments replies: [–] dil@piefed.zip 9 points 10 months ago (11 children) idk vr never felt like a pit, just early, comfort and fov was an issue, literally my main issue was not being able to see my phone without taking it off. Once that is solved I could use it indefinitely, taking it off and putting it back on was annoying and it always felt wrong after permalink fedilink source parent hideshow 11 child comments replies: [–] kalleboo@lemmy.world 14 points 10 months ago (5 children) I mean I'm a big fan of VR but it's clearly been a money pit for meta, their massive investment in it is never going to pay back, they were betting on selling "metaverse" real estate rather than making money on the hardware permalink fedilink source parent hideshow 5 child comments replies: [–] mPony@lemmy.world 6 points 10 months ago (1 child) they weren't paying attention when people tried that very same thing in SecondLife permalink fedilink source parent hideshow 1 child comment replies: [–] a_non_monotonic_function@lemmy.world 2 points 10 months ago Somehow they also made it worse than second life. permalink fedilink source parent [–] captainlezbian@lemmy.world 2 points 10 months ago (1 child) That whole thing was weird. Like, even if it was a perfect simulation, it still wouldn't keep me dry and warm like real real estate, nor could I keep my stuff there. permalink fedilink source parent hideshow 1 child comment replies: [–] Buddahriffic@lemmy.world 4 points 10 months ago They tried to jump right into the "popular thing drives high demand for popular spaces in popular thing" and skip the whole "make thing popular" step, banking on their name and people thinking it'll make them a ton of money. Though tbh I can't say that was necessarily the wrong move (at least not if their entire goal is maximizing gains), since it wasn't going to get popular like they wanted in the first place, so skipping that step and going straight to fleecing those dumb enough to throw money at it might have made the most sense. That said, I think they put more money into it than they got out of it, so I doubt that it was deliberate. Zuck probably just thought if he paid people to make it, users would just flock to it and it would be as popular as fictional VR worlds are, despite missing the tactile VR system they tend to use or the whole "VR world is popular (or the focus of everyone's life)" being a plot point rather than the consequence of someone building the world and people choosing to spend their time and money there. Also, I'm in the demographic that probably would have been the most interested (like as a user of VR, not someone looking to just make money from it), but their offering didn't even raise enough curiosity for me to check out what they made. There is an anti-meta bias in play, but even if it had been offered by a separate entity, I still wouldn't have been interested because it sounded enshitified from the moment of concept. permalink fedilink source parent [–] Damage@feddit.it 2 points 10 months ago It could have worked with a more measured approach, but they've been stupid about it. permalink fedilink source parent [–] Appoxo@lemmy.dbzer0.com 6 points 10 months ago For META this is a pit. permalink fedilink source parent [–] dil@piefed.zip 6 points 10 months ago Genuinely love vr/ar, glad theyve pushed it enough that its not just seen as the cardboard stuff anymore permalink fedilink source parent [–] Damage@feddit.it 1 point 10 months ago (2 children) A friend had me try his quest 3 (I think?) and for the 15 minutes I used it, it was amazing (except I could see the pixels, he said it was impossible and that it must have been a focus issue, but, well...). Of course I would never buy anything made by Meta, so I'm waiting for the Steam Frame, but it's definitely and interesting technology! permalink fedilink source parent hideshow 2 child comments replies: [–] Euphoma@lemmy.ml 4 points 10 months ago (1 child) The quest 3 has like 25 ppd (pixels per degree) and the human limit is like at least 60 ppd. So your friend needs some glasses permalink fedilink source parent hideshow 1 child comment replies: [–] Damage@feddit.it 1 point 10 months ago He has them, quite thick to be honest permalink fedilink source parent
[–] dil@piefed.zip 9 points 10 months ago (11 children) idk vr never felt like a pit, just early, comfort and fov was an issue, literally my main issue was not being able to see my phone without taking it off. Once that is solved I could use it indefinitely, taking it off and putting it back on was annoying and it always felt wrong after permalink fedilink source parent hideshow 11 child comments replies: [–] kalleboo@lemmy.world 14 points 10 months ago (5 children) I mean I'm a big fan of VR but it's clearly been a money pit for meta, their massive investment in it is never going to pay back, they were betting on selling "metaverse" real estate rather than making money on the hardware permalink fedilink source parent hideshow 5 child comments replies: [–] mPony@lemmy.world 6 points 10 months ago (1 child) they weren't paying attention when people tried that very same thing in SecondLife permalink fedilink source parent hideshow 1 child comment replies: [–] a_non_monotonic_function@lemmy.world 2 points 10 months ago Somehow they also made it worse than second life. permalink fedilink source parent [–] captainlezbian@lemmy.world 2 points 10 months ago (1 child) That whole thing was weird. Like, even if it was a perfect simulation, it still wouldn't keep me dry and warm like real real estate, nor could I keep my stuff there. permalink fedilink source parent hideshow 1 child comment replies: [–] Buddahriffic@lemmy.world 4 points 10 months ago They tried to jump right into the "popular thing drives high demand for popular spaces in popular thing" and skip the whole "make thing popular" step, banking on their name and people thinking it'll make them a ton of money. Though tbh I can't say that was necessarily the wrong move (at least not if their entire goal is maximizing gains), since it wasn't going to get popular like they wanted in the first place, so skipping that step and going straight to fleecing those dumb enough to throw money at it might have made the most sense. That said, I think they put more money into it than they got out of it, so I doubt that it was deliberate. Zuck probably just thought if he paid people to make it, users would just flock to it and it would be as popular as fictional VR worlds are, despite missing the tactile VR system they tend to use or the whole "VR world is popular (or the focus of everyone's life)" being a plot point rather than the consequence of someone building the world and people choosing to spend their time and money there. Also, I'm in the demographic that probably would have been the most interested (like as a user of VR, not someone looking to just make money from it), but their offering didn't even raise enough curiosity for me to check out what they made. There is an anti-meta bias in play, but even if it had been offered by a separate entity, I still wouldn't have been interested because it sounded enshitified from the moment of concept. permalink fedilink source parent [–] Damage@feddit.it 2 points 10 months ago It could have worked with a more measured approach, but they've been stupid about it. permalink fedilink source parent [–] Appoxo@lemmy.dbzer0.com 6 points 10 months ago For META this is a pit. permalink fedilink source parent [–] dil@piefed.zip 6 points 10 months ago Genuinely love vr/ar, glad theyve pushed it enough that its not just seen as the cardboard stuff anymore permalink fedilink source parent [–] Damage@feddit.it 1 point 10 months ago (2 children) A friend had me try his quest 3 (I think?) and for the 15 minutes I used it, it was amazing (except I could see the pixels, he said it was impossible and that it must have been a focus issue, but, well...). Of course I would never buy anything made by Meta, so I'm waiting for the Steam Frame, but it's definitely and interesting technology! permalink fedilink source parent hideshow 2 child comments replies: [–] Euphoma@lemmy.ml 4 points 10 months ago (1 child) The quest 3 has like 25 ppd (pixels per degree) and the human limit is like at least 60 ppd. So your friend needs some glasses permalink fedilink source parent hideshow 1 child comment replies: [–] Damage@feddit.it 1 point 10 months ago He has them, quite thick to be honest permalink fedilink source parent
[–] kalleboo@lemmy.world 14 points 10 months ago (5 children) I mean I'm a big fan of VR but it's clearly been a money pit for meta, their massive investment in it is never going to pay back, they were betting on selling "metaverse" real estate rather than making money on the hardware permalink fedilink source parent hideshow 5 child comments replies: [–] mPony@lemmy.world 6 points 10 months ago (1 child) they weren't paying attention when people tried that very same thing in SecondLife permalink fedilink source parent hideshow 1 child comment replies: [–] a_non_monotonic_function@lemmy.world 2 points 10 months ago Somehow they also made it worse than second life. permalink fedilink source parent [–] captainlezbian@lemmy.world 2 points 10 months ago (1 child) That whole thing was weird. Like, even if it was a perfect simulation, it still wouldn't keep me dry and warm like real real estate, nor could I keep my stuff there. permalink fedilink source parent hideshow 1 child comment replies: [–] Buddahriffic@lemmy.world 4 points 10 months ago They tried to jump right into the "popular thing drives high demand for popular spaces in popular thing" and skip the whole "make thing popular" step, banking on their name and people thinking it'll make them a ton of money. Though tbh I can't say that was necessarily the wrong move (at least not if their entire goal is maximizing gains), since it wasn't going to get popular like they wanted in the first place, so skipping that step and going straight to fleecing those dumb enough to throw money at it might have made the most sense. That said, I think they put more money into it than they got out of it, so I doubt that it was deliberate. Zuck probably just thought if he paid people to make it, users would just flock to it and it would be as popular as fictional VR worlds are, despite missing the tactile VR system they tend to use or the whole "VR world is popular (or the focus of everyone's life)" being a plot point rather than the consequence of someone building the world and people choosing to spend their time and money there. Also, I'm in the demographic that probably would have been the most interested (like as a user of VR, not someone looking to just make money from it), but their offering didn't even raise enough curiosity for me to check out what they made. There is an anti-meta bias in play, but even if it had been offered by a separate entity, I still wouldn't have been interested because it sounded enshitified from the moment of concept. permalink fedilink source parent [–] Damage@feddit.it 2 points 10 months ago It could have worked with a more measured approach, but they've been stupid about it. permalink fedilink source parent
[–] mPony@lemmy.world 6 points 10 months ago (1 child) they weren't paying attention when people tried that very same thing in SecondLife permalink fedilink source parent hideshow 1 child comment replies: [–] a_non_monotonic_function@lemmy.world 2 points 10 months ago Somehow they also made it worse than second life. permalink fedilink source parent
[–] a_non_monotonic_function@lemmy.world 2 points 10 months ago Somehow they also made it worse than second life. permalink fedilink source parent
[–] captainlezbian@lemmy.world 2 points 10 months ago (1 child) That whole thing was weird. Like, even if it was a perfect simulation, it still wouldn't keep me dry and warm like real real estate, nor could I keep my stuff there. permalink fedilink source parent hideshow 1 child comment replies: [–] Buddahriffic@lemmy.world 4 points 10 months ago They tried to jump right into the "popular thing drives high demand for popular spaces in popular thing" and skip the whole "make thing popular" step, banking on their name and people thinking it'll make them a ton of money. Though tbh I can't say that was necessarily the wrong move (at least not if their entire goal is maximizing gains), since it wasn't going to get popular like they wanted in the first place, so skipping that step and going straight to fleecing those dumb enough to throw money at it might have made the most sense. That said, I think they put more money into it than they got out of it, so I doubt that it was deliberate. Zuck probably just thought if he paid people to make it, users would just flock to it and it would be as popular as fictional VR worlds are, despite missing the tactile VR system they tend to use or the whole "VR world is popular (or the focus of everyone's life)" being a plot point rather than the consequence of someone building the world and people choosing to spend their time and money there. Also, I'm in the demographic that probably would have been the most interested (like as a user of VR, not someone looking to just make money from it), but their offering didn't even raise enough curiosity for me to check out what they made. There is an anti-meta bias in play, but even if it had been offered by a separate entity, I still wouldn't have been interested because it sounded enshitified from the moment of concept. permalink fedilink source parent
[–] Buddahriffic@lemmy.world 4 points 10 months ago They tried to jump right into the "popular thing drives high demand for popular spaces in popular thing" and skip the whole "make thing popular" step, banking on their name and people thinking it'll make them a ton of money. Though tbh I can't say that was necessarily the wrong move (at least not if their entire goal is maximizing gains), since it wasn't going to get popular like they wanted in the first place, so skipping that step and going straight to fleecing those dumb enough to throw money at it might have made the most sense. That said, I think they put more money into it than they got out of it, so I doubt that it was deliberate. Zuck probably just thought if he paid people to make it, users would just flock to it and it would be as popular as fictional VR worlds are, despite missing the tactile VR system they tend to use or the whole "VR world is popular (or the focus of everyone's life)" being a plot point rather than the consequence of someone building the world and people choosing to spend their time and money there. Also, I'm in the demographic that probably would have been the most interested (like as a user of VR, not someone looking to just make money from it), but their offering didn't even raise enough curiosity for me to check out what they made. There is an anti-meta bias in play, but even if it had been offered by a separate entity, I still wouldn't have been interested because it sounded enshitified from the moment of concept. permalink fedilink source parent
[–] Damage@feddit.it 2 points 10 months ago It could have worked with a more measured approach, but they've been stupid about it. permalink fedilink source parent
[–] Appoxo@lemmy.dbzer0.com 6 points 10 months ago For META this is a pit. permalink fedilink source parent
[–] dil@piefed.zip 6 points 10 months ago Genuinely love vr/ar, glad theyve pushed it enough that its not just seen as the cardboard stuff anymore permalink fedilink source parent
[–] Damage@feddit.it 1 point 10 months ago (2 children) A friend had me try his quest 3 (I think?) and for the 15 minutes I used it, it was amazing (except I could see the pixels, he said it was impossible and that it must have been a focus issue, but, well...). Of course I would never buy anything made by Meta, so I'm waiting for the Steam Frame, but it's definitely and interesting technology! permalink fedilink source parent hideshow 2 child comments replies: [–] Euphoma@lemmy.ml 4 points 10 months ago (1 child) The quest 3 has like 25 ppd (pixels per degree) and the human limit is like at least 60 ppd. So your friend needs some glasses permalink fedilink source parent hideshow 1 child comment replies: [–] Damage@feddit.it 1 point 10 months ago He has them, quite thick to be honest permalink fedilink source parent
[–] Euphoma@lemmy.ml 4 points 10 months ago (1 child) The quest 3 has like 25 ppd (pixels per degree) and the human limit is like at least 60 ppd. So your friend needs some glasses permalink fedilink source parent hideshow 1 child comment replies: [–] Damage@feddit.it 1 point 10 months ago He has them, quite thick to be honest permalink fedilink source parent
[–] Damage@feddit.it 1 point 10 months ago He has them, quite thick to be honest permalink fedilink source parent