idk (piefed.cdn.blahaj.zone)
submitted 11 months ago by to c/lemmyshitpost@lemmy.world
 
you are viewing a single comment's thread
view the rest of the comments
[–] 6 points 11 months ago (6 children)

It's worrying how you think the writing and voice acting are more important than the code in a video game.

  • source
  • parent
  • hideshow 6 child comments
  • [–] 3 points 11 months ago (1 child)

    Difference between what's more important and what's more feasible for AI to do well

  • source
  • parent
  • hideshow 1 child comment
  • [–] 5 points 11 months ago

    That's not the point, in the commenters example the mentioned a person who doesn't know how to code, and now matter how you cut it ai right now wouldn't be able to code well enough to ensure no bugs occur, you would still need to check it in your self entirely lest some massive issue occur, not just in the game but with your hardware that's trying to run it. That's way more important to deal with than a story line being off.

  • source
  • parent
  • [–] 3 points 11 months ago (3 children)

    Im not sure ill be able to explain myself clearly enough for you to understand

  • source
  • parent
  • hideshow 3 child comments
  • [–] 7 points 11 months ago (2 children)

    I understand what you mean, I'm saying you're misunderstanding how ai messing the code up is much more important than it messing up a plotline or giving a character 6 fingers. AI currently isn't good enough to write flawless code, and you can't just use ai to code a game without having any prior code experience, you'd have to vet every process. There's no chance in hell you'll make the best game ever, as your characters will be going through walls and your objects will be floating or any other countless number of glitches that could occur, let alone the negative effects bad code can have on the hardware that's trying to run it.

  • source
  • parent
  • hideshow 2 child comments