cross-posted from: https://lemmings.world/post/37241738

Not specific, just want to know if this even exists: a city clearing zombie game

Has anyone made a zombie game where you actually clear/retake an infested city? Lots of games have you raid a city to build a base somewhere else, (7D2D, unturned, now Vein, etc.) or just do things in an infested city (Dying Light, RE, etc.) sometimes culminating in some sort of big climax that results in or implies the end of the zombie times, or maybe you just leave, but are there any that have that element of progression where you slowly take more of the map and the zombies aren't just randomly spawned in a radius around the player regardless of how many you knock down? The closest I have ever found was an old flash game from when those were a thing, based around worker placement and resource management.

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[–] 13 points 11 months ago (4 children)

Project Zomboid, Infection Free Zone, and State of Decay.

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  • [–] 4 points 11 months ago (3 children)

    State of Decay has respawning. That's not what OP wants.

    Are the zombies in Zomboid a set number? I find that hard to believe.

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  • [–] 9 points 11 months ago (2 children)

    I didn't know that about SoD, I just thought that's why you move on to a new location when you eventually clear a zone.

    In PZ, there are game settings you can tweak, all the way down to which events will happen and how often. There's a couple pages worth of settings just for zombies, including turning respawning off. I don't know the exact number of zombies that usually spawn (as there's a "population" setting too), but it's a lot.

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