I would caution players to think of the logical endpoint of zealously interrupting villians with combat.
Players: "Stop you thugs or face the wrath of-"
DM: "They attack you, sounds like they get a surprise round"
I would caution players to think of the logical endpoint of zealously interrupting villians with combat.
Players: "Stop you thugs or face the wrath of-"
DM: "They attack you, sounds like they get a surprise round"