I'm not a game developer but if I were to make a game, the only ideas that come to mind seem to be "I'm gonna remake my favorite game but change these things I didn't like about it!" but I heard that's a bad idea usually.

I'm wondering how much change, and to which aspects (gameplay, mechanics, theme, etc), do you think is needed to make a game inspired by something instead of a rip-off?

you are viewing a single comment's thread
view the rest of the comments
[–] 2 points 1 year ago

I have made games in the past that were basically copies of other games, but those were made for fun or for learning

I feel like the difference should be caused by the reason the game is made

  • source