▲ 249 ▼ Over 5,000 games released on Steam this year didn't make enough money to recover the $100 fee to put a game on Valve's store, research estimates (www.gamesradar.com) submitted 1 year ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca 43 comments fedilink hide all child comments
[–] justdaveisfine@piefed.social 18 points 1 year ago (10 children) Per game. permalink fedilink source parent hideshow 10 child comments replies: [–] OwlPaste@lemmy.world 3 points 1 year ago 😲 permalink fedilink source parent [–] Gullible@sh.itjust.works 0 points 1 year ago* (8 children) Oof. Forking over a hundred dollars as a dev just out of college looking to get broader critiques kinda sucks permalink fedilink source parent hideshow 8 child comments replies: [–] 4am@lemmy.zip 30 points 1 year ago Steam refunds the fee if you make over $1000 in Gross Adjusted Revenue. It’s supposed to be a tactic to discourage shovelware. permalink fedilink source parent [–] justdaveisfine@piefed.social 18 points 1 year ago Depending on what you're looking for in critique, Steam may not be a great place to get feedback. If you're looking for just a handful of focus users, you're better off uploading a game to itch.io and then asking people to try it via whatever relevant channels you're looking at. Steam is better for reviews. Though reviews are not aimed at the dev but aimed at potential buyers which is very different looking. permalink fedilink source parent [–] CookieOfFortune@lemmy.world 22 points 1 year ago (2 children) $100 is nothing compared to how long a game costs to make. Hundreds of development hours is tens of thousands of dollars. And if you’re making a game for less than a hundred development hours… maybe it’s not a very good game? permalink fedilink source parent hideshow 2 child comments replies: [–] Gullible@sh.itjust.works 2 points 1 year ago (1 child) Most student projects I found weren't particularly good, you’re right. They seemed to be looking for perspective on a specific thread they were winding through. Whether it be visuals or a basic gameplay loop. It’s just funny to look back and see thousands of dollars and hours spent to receive responses like “I couldn’t get past the first page because the menu was broken.” permalink fedilink source parent hideshow 1 child comment replies: [–] CookieOfFortune@lemmy.world 19 points 1 year ago It doesn’t seem like Steam is the right venue for a student project. It’s not a place to receive basic feedback which students or novices would need to improve. permalink fedilink source parent [–] Iceblade02@lemmy.world 11 points 1 year ago If you're just looking for critiques there's plenty of other spaces to post your product. 100USD for the outreach & services steam provide a developer is actually quite cheap in western countries. I could see it being more difficult in parts of the world with lower purchasing power though unless they have some regional pricing scheme. permalink fedilink source parent [–] Truscape@lemmy.blahaj.zone 13 points 1 year ago I would distribute on Github, make a Flatpack, or use itch.io or similar for a hobby project. permalink fedilink source parent [–] AnUnusualRelic@lemmy.world 1 point 1 year ago Come on, what can a hundred dollars be anyway? Five bananas? permalink fedilink source parent
[–] Gullible@sh.itjust.works 0 points 1 year ago* (8 children) Oof. Forking over a hundred dollars as a dev just out of college looking to get broader critiques kinda sucks permalink fedilink source parent hideshow 8 child comments replies: [–] 4am@lemmy.zip 30 points 1 year ago Steam refunds the fee if you make over $1000 in Gross Adjusted Revenue. It’s supposed to be a tactic to discourage shovelware. permalink fedilink source parent [–] justdaveisfine@piefed.social 18 points 1 year ago Depending on what you're looking for in critique, Steam may not be a great place to get feedback. If you're looking for just a handful of focus users, you're better off uploading a game to itch.io and then asking people to try it via whatever relevant channels you're looking at. Steam is better for reviews. Though reviews are not aimed at the dev but aimed at potential buyers which is very different looking. permalink fedilink source parent [–] CookieOfFortune@lemmy.world 22 points 1 year ago (2 children) $100 is nothing compared to how long a game costs to make. Hundreds of development hours is tens of thousands of dollars. And if you’re making a game for less than a hundred development hours… maybe it’s not a very good game? permalink fedilink source parent hideshow 2 child comments replies: [–] Gullible@sh.itjust.works 2 points 1 year ago (1 child) Most student projects I found weren't particularly good, you’re right. They seemed to be looking for perspective on a specific thread they were winding through. Whether it be visuals or a basic gameplay loop. It’s just funny to look back and see thousands of dollars and hours spent to receive responses like “I couldn’t get past the first page because the menu was broken.” permalink fedilink source parent hideshow 1 child comment replies: [–] CookieOfFortune@lemmy.world 19 points 1 year ago It doesn’t seem like Steam is the right venue for a student project. It’s not a place to receive basic feedback which students or novices would need to improve. permalink fedilink source parent [–] Iceblade02@lemmy.world 11 points 1 year ago If you're just looking for critiques there's plenty of other spaces to post your product. 100USD for the outreach & services steam provide a developer is actually quite cheap in western countries. I could see it being more difficult in parts of the world with lower purchasing power though unless they have some regional pricing scheme. permalink fedilink source parent [–] Truscape@lemmy.blahaj.zone 13 points 1 year ago I would distribute on Github, make a Flatpack, or use itch.io or similar for a hobby project. permalink fedilink source parent [–] AnUnusualRelic@lemmy.world 1 point 1 year ago Come on, what can a hundred dollars be anyway? Five bananas? permalink fedilink source parent
[–] 4am@lemmy.zip 30 points 1 year ago Steam refunds the fee if you make over $1000 in Gross Adjusted Revenue. It’s supposed to be a tactic to discourage shovelware. permalink fedilink source parent
[–] justdaveisfine@piefed.social 18 points 1 year ago Depending on what you're looking for in critique, Steam may not be a great place to get feedback. If you're looking for just a handful of focus users, you're better off uploading a game to itch.io and then asking people to try it via whatever relevant channels you're looking at. Steam is better for reviews. Though reviews are not aimed at the dev but aimed at potential buyers which is very different looking. permalink fedilink source parent
[–] CookieOfFortune@lemmy.world 22 points 1 year ago (2 children) $100 is nothing compared to how long a game costs to make. Hundreds of development hours is tens of thousands of dollars. And if you’re making a game for less than a hundred development hours… maybe it’s not a very good game? permalink fedilink source parent hideshow 2 child comments replies: [–] Gullible@sh.itjust.works 2 points 1 year ago (1 child) Most student projects I found weren't particularly good, you’re right. They seemed to be looking for perspective on a specific thread they were winding through. Whether it be visuals or a basic gameplay loop. It’s just funny to look back and see thousands of dollars and hours spent to receive responses like “I couldn’t get past the first page because the menu was broken.” permalink fedilink source parent hideshow 1 child comment replies: [–] CookieOfFortune@lemmy.world 19 points 1 year ago It doesn’t seem like Steam is the right venue for a student project. It’s not a place to receive basic feedback which students or novices would need to improve. permalink fedilink source parent
[–] Gullible@sh.itjust.works 2 points 1 year ago (1 child) Most student projects I found weren't particularly good, you’re right. They seemed to be looking for perspective on a specific thread they were winding through. Whether it be visuals or a basic gameplay loop. It’s just funny to look back and see thousands of dollars and hours spent to receive responses like “I couldn’t get past the first page because the menu was broken.” permalink fedilink source parent hideshow 1 child comment replies: [–] CookieOfFortune@lemmy.world 19 points 1 year ago It doesn’t seem like Steam is the right venue for a student project. It’s not a place to receive basic feedback which students or novices would need to improve. permalink fedilink source parent
[–] CookieOfFortune@lemmy.world 19 points 1 year ago It doesn’t seem like Steam is the right venue for a student project. It’s not a place to receive basic feedback which students or novices would need to improve. permalink fedilink source parent
[–] Iceblade02@lemmy.world 11 points 1 year ago If you're just looking for critiques there's plenty of other spaces to post your product. 100USD for the outreach & services steam provide a developer is actually quite cheap in western countries. I could see it being more difficult in parts of the world with lower purchasing power though unless they have some regional pricing scheme. permalink fedilink source parent
[–] Truscape@lemmy.blahaj.zone 13 points 1 year ago I would distribute on Github, make a Flatpack, or use itch.io or similar for a hobby project. permalink fedilink source parent
[–] AnUnusualRelic@lemmy.world 1 point 1 year ago Come on, what can a hundred dollars be anyway? Five bananas? permalink fedilink source parent