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[–] 10 points 1 year ago (14 children)

To release something for free on steam, does it cost $100?

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  • [–] 8 points 1 year ago (11 children)

    Is that 100 per game or per developer account?

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  • [–] 18 points 1 year ago (10 children)
  • [–] 0 points 1 year ago* (8 children)

    Oof. Forking over a hundred dollars as a dev just out of college looking to get broader critiques kinda sucks

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  • [–] 18 points 1 year ago

    Depending on what you're looking for in critique, Steam may not be a great place to get feedback. If you're looking for just a handful of focus users, you're better off uploading a game to itch.io and then asking people to try it via whatever relevant channels you're looking at.

    Steam is better for reviews. Though reviews are not aimed at the dev but aimed at potential buyers which is very different looking.

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  • [–] 22 points 1 year ago (2 children)

    $100 is nothing compared to how long a game costs to make. Hundreds of development hours is tens of thousands of dollars. And if you’re making a game for less than a hundred development hours… maybe it’s not a very good game?

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  • [–] 2 points 1 year ago (1 child)

    Most student projects I found weren't particularly good, you’re right. They seemed to be looking for perspective on a specific thread they were winding through. Whether it be visuals or a basic gameplay loop. It’s just funny to look back and see thousands of dollars and hours spent to receive responses like “I couldn’t get past the first page because the menu was broken.”

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  • [–] 11 points 1 year ago

    If you're just looking for critiques there's plenty of other spaces to post your product. 100USD for the outreach & services steam provide a developer is actually quite cheap in western countries. I could see it being more difficult in parts of the world with lower purchasing power though unless they have some regional pricing scheme.

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