I think you mis understood what I mewnt. And maybe we are crosstalking. The 1% I meant it was a game where one of the loot boxes on screen was the prize, then "shuffled" with to others. So one of the three selections should yield the prize. Based on probabilities, you should get a payout on the 4th refreshed try at this since you are now pushing the odds in your favour, but it was not like that you could go 100 times.
Same with spin the wheel games to get the loot box. If every other spin section has a loot box, you should on average land on it 50% of the time. But they weren't like that. Might be 10%.
This is why its become a worldwide scrutinized thing in games because the chances are misrepresented. There are guidelines for those tginking about adding paid game mechanisms so as to not run afould of state/province gambling laws.
Here's what's been happening about it in some places https://liebertpub.com/doi/full/10.1089/glr2.2024.0006