Folly of the Wizards just dropped, and the whole gag is that you’re a wizard who sucks at wizardry. Not “novice bad.” I mean “illiterate with your own damn glyphs” bad. You join a cult, flail your way through dungeons, and hope the enemy dies before you miscast yourself into oblivion.

There are four wizards. Doesn’t matter which you pick—you’re still an idiot with a wand. The game throws 130 relics, tomes, and scrolls at you. Sounds impressive until you realize half of them are suicide notes disguised as items. That’s the design: roguelike chaos disguised as “progression.”

On paper, the numbers look stacked—83 quests, 22 bosses, 9 biomes. In practice, they’re just the scaffolding for pratfalls. You can prod relationships, make choices, and stumble into one of seven endings. But the real throughline is failure dressed up as comedy.

Visually this is your basic cartoon 2D game. Serviceable, forgettable, not offensive.

Audio should be better—Major Bruno composed the soundtrack, and it’s sold as DLC—but on Linux it’s busted. I got sound, but it was garbled garbage.

Runs fine otherwise. Works well on mouse and keyboard. Gamepad support’s there too.

Quality of life? Don’t expect much. There’s family sharing, and that’s it.

It’s native Windows only, and while Proton gets it running, the sound bug makes it a no-go for Deck until Valve or the devs patch things.

UpFox Labs made this. I don’t know them—this is probably their Steam debut.

Launch reception is “positive,” but that’s 11 reviews, which means nothing. My take? It’s playable. Not great, not terrible. Just playable.

Problem is, playable isn’t worth C$31.19. Plenty of roguelikes do the same thing cheaper and better. If you’re curious, wait for a deep discount. And if you’re on Linux, wait longer—because right now the only magic trick this game pulls off is turning sound into static.

https://store.steampowered.com/app/2452320/Folly_Of_The_Wizards/

@videogames@piefed.social

A 2D side-scrolling platformer game screen set in a dark forest lit by glowing hanging fruits. The player character, a small figure with a round black head, glowing yellow eyes, a teal scarf, and an orange tunic, stands on the lower left. They are holding a weapon with floating orbs circling them. Above, UI elements show three empty heart containers, a currency counter at 36, and three keys. In the center, a large glowing yellow projectile explodes near an insect-like enemy. Spiky traps, stacked wooden crates, and suspended platforms fill the scene. At the bottom right, a large white grub-like creature with a gaping red mouth wriggles on the ground. The top HUD shows "0/4" enemies defeated, with "Forest" displayed in the minimap on the top right.
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[–] 3 points 1 year ago

Love your writing style, thanks for the post. I'm starting to recognize your posts and they are always fun to read

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