Huh. I thought this was already perfectly optimized?

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[–] 10 points 1 year ago (5 children)

Do other games recompile shaders after changing settings? Surely not? At least I can't say I have noticed anything like that.

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  • [–] [S] 12 points 1 year ago* (2 children)

    Expedition 33 seemed to have to recompile shaders regularly but never for 15 freaking minutes for things to take effect properly.

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  • [–] 8 points 1 year ago

    Most other games will just say something like:

    "Some changes require a restart to take effect"

    Maybe B4 tried something new where instead of a 2 minute restart, it fucks up your game for up to 15 minutes?

    Like, shit is unusual, but I don't have the game, I'm just going off what I see in articles.

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  • [–] 2 points 1 year ago

    Yeah, tbf though I play through proton a lot, but any time I change resolution (like say, when I play through moonlight on my steamdeck) I get hit with a "compiling vulkan shaders" before the game actually launches on top of any compiling shaders in game. It's usually pretty fast but there's a few times it'll take a while, and it happens on windows too, my partner had a bunch of times this week where they hit extended load in times (BL4 in particular) because of it.

    I want to say ME Legendary Edition had periods where it'd compile shaders, some others for sure I recall needing to as well, ME:A, DA:I and Veilguard for sure I recall having to wait a bit.

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