It was new technology, 3D was a fairly new concept in gaming in the mid 90s. But it took so long to get properly implemented. You have super mario 64, gex enter the gecko, lemmings 3D. I am wondering if it was a business decision and not the devs who pushed for a free roaming camera, since it was clearly not a satisfactory result gameplay wise. Because at the same era, you have games with fixed camera angles that are much better experiences overall.

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[โ€“] 1 point 1 year ago (1 child)

I've recently been playing through God of War (2018), and one of my biggest complaints is how bad the camera and movement is.

I just finished playing this for the first time. I started with a controller, and moved to more and keyboard. It's a lot better with a mouse.

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