Consequently, Corbett says that it may improve you as a gamer to try the controller setup you are currently not using. “Non-inverters should give inversion a try – and inverters should give non-inversion another shot,” she says. “You might even want to force yourself to stick with it for a few hours. People have learned one way. That doesn’t mean they won’t learn another way even better.

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[–] 13 points 1 year ago (3 children)

Im not even consistent, it very much depends on the game I am playing. FPS games fet non inverted, but anything heavily utilizing vehicles is inverted.

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  • [–] 8 points 1 year ago (1 child)

    Same, for me it's about perspective and what I'm controlling. In an FPS, I'm controlling the view window and I want it to directly follow my intention: non-inverted.

    In a 3rd person game like Dark Souls, I'm controlling an external camera. It's the angle I'm viewing my character from and not necessarily the frame of the scene I am considering: inverted.

    Flying games? Inverted. Rail shooter like Panzer Dragoon, I'm controlling the absolute position of a targeting reticle: non-inverted.

    Those are just by preferences and how I perceive things, some people may take the opposite stand than me. But even those aren't strict rules, if a specific game doesn't feel right I'll try mixing it up to see if something works better for whatever reason.

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  • [–] 1 point 1 year ago

    That's similar to how I do it, except that I also invert most FPSes.

    Basically, my mental model is that I move the camera around. In third-person games with a from-behind perspective, the character's position is usually a fulcrum that the camera pivots around. So if I want to look up I have to pull the camera down. Hence inverted.

    For first-person games I'm less consistent with inverting but I usually do. The camera may not pivot around a point ahead of it but in my head it pivots around a point directly at its front. Some games don't feel like that to me but most do.

    That's also why I insist on inverting my mouse wheel, by the way – my mental model is not that I send up or down commands to the computer, it's that I push the document up or down with my finger like I would on a smartphone. The mouse wheel is a touchscreen surrogate. Having the document move up when I push it up feels wrong.

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