you are viewing a single comment's thread
view the rest of the comments
[–] [S] 6 points 1 year ago

TL;DW: Mark lays out 3 reasons why a game dev might choose to make a game challenging, discusses why it is difficult to balance difficulty, and then talks about how Silksong balances difficulty by always giving players another path to explore when they hit a boss that seems impossible.

  • source