Mario Kart: Super Circuit released in 2001 for the GBA is the third title in the series. It was the first handheld Mario Kart game and the only game in the series developed by Intelligent Systems. 🏁Its graphical style changed drastically from early demos with the final release resembling SNES Super Mario Kart visually, particularly with its use of parallax scrolling and Mode 7-style scaling. 🛣️Super Circuit was the first...🧵 1/3#RetroTrivia #retrogaming #gaming #games #videogames

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[–] 1 point 1 year ago (4 children)

@repeatro @Judeau youtu.be/RBKPciCrsh8?t=87Is a good dive into the mechanics, I really like how this one does mini-turbos, very skill oriented and and your ability to re-align with counter-steering is almost out of Initial D, it's kind of undocumented but this speedrun goes into it.Very satisfying game to play.

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  • [–] [S] 1 point 1 year ago (3 children)

    @DigiVoyager @Judeau Nice. Only heard yet of a speedrun mechanic in Super Mario Kart where the runners constantly and repeatedly drift left-right to gain and keep speed. There was even some discussion about this because runners with a worn out d-pad had a huge advantage in doing this.

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  • [–] 1 point 1 year ago (1 child)

    @repeatro @Judeau There is some of that too, in the speedrun you will see him pressing left and right at once (X is mapped to the other direction)Allows you to do a near instantaneous drift. It's not really a mechanic more an exploit but it can help make the game more Initial D :thinkerguns:

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  • [–] [S] 1 point 1 year ago

    @DigiVoyager @Judeau Yes, this should be the same mechanic they use in Super Mario Kart. If I remember correctly, they defined a rule that runners are allowed to grind down the bottom side of their d-pads, so there are equal conditions for everyone.

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  • [–] 1 point 1 year ago

    @repeatro @DigiVoyager Yes! I absolutely remember this one. I don't remember if it was on the DS or the 3DS but one of them when I played it online competing racers would do this and I had no idea how to catch them.

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