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[–] 3 points 1 year ago

I agree I have had some chamfer and fillets trouble that even wasn't there before (a not-completely-tangent arc cutout from a square exposes this clearly) and will cause faces to shoot to "random" positions. Things can get wonky also because the Topological Naming Problem isn't 100% gone, but a model getting messed up is not the same as crashing.

Still haven't had a single crash in 1.0.2.

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