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[โ€“] 4 points 1 year ago (11 children)

Hollow Knight. I know the new game is coming out tomorrow (?) but I just couldn't get into the way the game feels. I love Metroidvanias but something about Hollow Knight and it's gameplay just didn't make me come back for more.

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  • [โ€“] 1 point 1 year ago (6 children)

    That's crazy... The only complaint I ever hear about the game that I have to begrudgingly accept and move on is from people who just detest any amount of backtracking, i.e. people who hate metroidvanias.

    Everything about the game's feel, from the controls and movement to the art and atmosphere, I would rate as best-in-class. Unless you get creeped out by bugs or cannot stand anything animated, I cannot fathom what your complaint is.

    I'm curious how much you played -- I will say that the game does bury the lead a bit, both artistically and mechanically. The first area seems almost monochrome and until you get the dash your prime form of locomotion is walking. But once you've been to a few different areas you start to realize how much bigger the game world is than you initially thought.

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  • [โ€“] 3 points 1 year ago

    I think one issue with the game is that you should probably play largely unguided. Most gamers today can't play games without a guide up though. Yeah, the game is going to suck if you aren't engaging with the main premise of exploration and discovery.

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  • [โ€“] 1 point 1 year ago* (3 children)

    I put about 10 hours into the game. I think the way hits and getting hit feels. It's been a while but doesn't the screen pause slightly when it happens?

    I know people complain about the difficulty but I was fine with what I experienced in it. I grew up in the 80s playing the original Mega Man games hahaha.

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  • [โ€“] 2 points 1 year ago (2 children)

    Mmm, there is a bit of knockback. There's a trinket you can equip that basically eliminates that, but learning to deal with it is just part of the combat flow.

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  • [+] 1 point 1 year ago* (3 children)
  • [โ€“] 1 point 1 year ago (2 children)

    For fast travel, part of the design is about shortcuts, which I prefer. It's closer to the Dark Souls 1 philosophy instead of the later games. One cohesive world that makes sense that you exist within and learn, instead of fast traveling every 10 meters.

    I agree with the dash though. Spamming it to move a little faster was so annoying. I'm playing Silksong and the new dash you can hold to sprint, and it's much nicer.

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  • [+] 1 point 1 year ago* (last edited 1 year ago) (1 child)
  • [โ€“] 1 point 1 year ago*

    Well, Hollow Knight you upgrade what, like 3 times, maybe 5. I don't remember. It's not many. Dark Souls is designed such that you do it much more frequently. If you want to do the spelty upgrades though, you're in for a trip. That and many shops are total pains in the ass to reach in DS. HK does include a shop near the main base, as well as a lot of other important characters. (Also, it definitely isn't 5m each direction. Maybe if you fight everything on the way, but not if you just run.)

    It's fine to not like it though. I think you're misremembering how bad it was, but it isn't as easy as most games make things. In my opinion that's good. It makes things feel more real and earned. If everything is just conveniently at the hub or in your menu then it would just feel far too gamey and simple. There's already plenty of games like that. HK is something different.

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