you are viewing a single comment's thread
view the rest of the comments
[–] [S] 7 points 1 year ago (6 children)

Ghost of Tsushima Legends was the only game i have ever seen my sister played online. We had quite a lot fun. I'm surprise sony doesn't try to monitize it with their current live service game mentality

  • source
  • hideshow 6 child comments
  • [–] 4 points 1 year ago* (last edited 1 year ago) (4 children)

    I'm pretty sure Concord has Sony terrified by the concept of tainting something that works with live service BS.

    Even Helldivers, though successful, was on a knives edge there for a bit.

    Sony execs are probably the only ones in the industry that know to be cautious about live service elements in their upcoming games.

  • source
  • parent
  • hideshow 4 child comments
  • [+] 4 points 1 year ago* (3 children)
  • [–] [S] 3 points 1 year ago (1 child)

    I don't really care if bungy works on marathon, ok bad studio, but i don't mind or a new studio is developing fairgame or concord. I get annoyed if naughty dog is forced to do a live srrvice or a very long running studio like london studio, which alwas has done very innovative games, get closed because of a live service game. I my opinion some new projects are fine as long as they don't harm single player games and studios.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 3 points 1 year ago

    Yeah, they had a separate budget for Live Services, which didn't reduce any single player budget, problem is when they used the existing single-player studios for those.

    Just make a new team, or get some external studio with live service experience to make one, like Helldivers.

  • source
  • parent
  • [–] 2 points 1 year ago*

    Didn't Marathon start development before Sony bought Bungie?

    If it's yet more live service slop, I'm 95% it will crash and burn.

    I think Sony knows that too, but has realized it too late. Maybe they are trying to pivot behind the scenes, completely shitting their pants after Concord ate a shitload of money.

    Yeah, the publishers keep shuttering studios, but that has left them hemorraging institutional knowledge.

    That's starting to hurt them, with more and more of those laid-off devs starting up indie studios that are slowly eating into the AAA market.

    I think it's only a matter of time until a dev team skilled enough to make something to eclipse Apex and Fortnite sets out to do so without a toxic publisher backing them.

    We've already seen how viral friend-slop titles can be. Can you imagine the shake-up a competitive multiplayer title could be, with a team of laid-off AAA devs gone indie behind it?

  • source
  • parent