I don't disagree. There's a lot of pretty poor material out there. π
comments
Could you expand on this ? I'm curious.
I don't think that's unique to LLMs though. Traditional learning material is very often like that too, and I actually find it worse because you can't ask it questions.
This is a community about programming, not slop.
Yeah I have to use it at work, so I use it to suggest improvements, explain why this or that wouldn't work, or when I'm tired of googling an error message that leads me nowhere.
It's hit or miss, sometimes it spares me hours of work, sometimes it just loops over dumb stuff.
It's an okay tool, it's interesting to know and understand, but I'm not too worried about it replacing me just yet.
The buggy interface in combination with .claude/ being mentioned in the .gitignore file.
The problem is that the bot doesn't know what people tend to be confused by, so I don't think it's a matter of the prompt. The verbosity itself isn't even really the issue; the clarity is the issue.
I, too, use LLMs all the time to explore spaces. I just strive to help people explore particular spaces more efficiently than they can with LLMs.
They just injected a much needed dose of industrial strength polymer into my personal backbone, and I thank them for it.
This can easily be resolved with a more direct default prompt. But I actually prefer the verbosity of the standard system prompts. It allows for much better exploration and learning opportunities.
You're right to push back -- that excerpt does resemble LLM produced text.
AI is the only thing where every kind of knowledge goes in the same hole, the pretraining hole.
And another thing. I had to write some C++ material recently. Conversations with Claude went something like this:
"I'm a senior dev who hasn't used C++ in 20 years. What's new?"
[pages of output]
"Tell me more about the rule of zero"
[pages of output]
"[More questions]"
[pages of output]
"[More questions]"
[pages of output]
Then, once I understand it (and have written some sample code to mess with) I write a concise, direct, effective paragraph or two. You could read all AI output if you want. But I think I did it better.
You know when you finally see the answer, and you think, "Why didn't anyone just say that in the first place?" When I write, I look for that thing to say. LLMs are pretty crap at it.
The article begins with the following two sentences:
Algorithms don't just track behavior anymore. They predict it.
That's an ironic LLM-ism if I ever saw one.
That doesn't make the article wrong, of course. It just makes the person who "wrote" it a piece of worthless incompetent shit.
Amen to that. My goal has always been to produce the most optimal educational content. I don't sell ads, track anyone, or charge for access. The only purpose is to write the best stuff. And currently it's really easy to write better than an LLM. I don't know what that looks like in 10 years, but the author's right--pick up those shovels and produce quality human works.
And will LLMs vacuum it up immediately? Absolutely. Can't stop it. I've put half a million words out there and they've eaten every one. But that doesn't mean you can't still best it, 'cause you definitely can.
It would seem so and Iβm guessing it might do better with REA and something that isnβt math-heavy. What surprised me most is that it dove right in even though itβs supposed to refuse RE.
We all stand on the shoulder of giants. Sharing these tricks is how the world grows. But having someone else sell the fruits of your labor is particularly galling.
So Project Zomboid is a 2.5D (2D sprites, 3D characters) Isometric game. For years people fantasized about it being in the first person perspective. The devs clearly stated that this is impossible on a fundamental engine level. Over the past 2 months people used AI to completely dissect the source code of the game and do the impossible. They created a mod called Project Viewpoint that turned all the 2D assets into 3D models and allowed to play in third and first person perspective.
This is an incredible feat. Imagine somebody would make a mod to freely rotate the camera in Age of Empires 2, a fully sprite driven 2D isometric game.
Further than that, people started to decomplie a lot of other games and scrap them for mechanics and assets. Project Viewpoint has become the driving force for advanced modding. They added the animations and weapons from Escape from Tarkov, the parkour mechanics from Mirrors Edge, the vehicle physics from BeamNG and so on and so on.
Project Zomboid is on it's way to truly become an everything game driven by AI assisted modding.
Even if it seems like the devs are losing control over their own game, for now they did the right thing. They acknowledged the current situation and warned people to be carefull with Javascript based mods that can execute malicious code, while not condoning the development of the modding scene and AI use.
Here's the devs community post:
https://store.steampowered.com/news/app/108600/view/672883630592229814?l=english
Qwen 3.8 is not the smartest cookie when it comes to math. If the math is based on a research paper you can usually chug it in the context and it actually manages to one-shot the solution. But just from code alone it's not smart enough to figure out what the purposes of some matrices are and formulae are. I'd say it's on a junior coder level, it needs to get access to further research to actually understand implementations.
Man, I feel for these guys. High-quality content is time consuming to research and produce, and website creation in particular has been low-hanging fruit for LLMs for a couple of years. It would infuriate me to know that I just came up with a cool trick or insightful workflow improvement that was immediately going to be sucked into a trillion-dollar plagiarism machine.
I wonder if copying the code that shows up in https://hackertyper.com/ would also work...
Kind of sad that there seems to be minimal effort to make Python mainline fast. There are so many projects to accelerate Python. Some even work really well. Some as much as 100X faster, and most at least 10X faster.
How could you tell? For me only the things I found fishy were the pace of commits and the constant useless comments but it cannot always be a 100%.
Also there is a ton of red flags : private company using .org, blusky/Twitter/discord, bloated home page, rust π...
JavaScript takes yet another approach. It doesn't have an equivalent of the
Character.isWhitespace()method, but we can use the\scharacter class in a regular expression
\s might be the most obvious whitespace test, but the expectations are a bit more ambiguous when it comes to regex. Every regex runtime is different, so without looking it up, you're going to end up with behavior you might not expect.
Instead, if you want to match Unicode whitespace, you should use \p{White_Space} in Unicode-aware mode (u or v flag).
I haven't looked through any other runtimes, but something tells me the inconsistencies won't stop at these three.
According to the docs, Rust's char::is_whitespace checks if the value has the White_Space property, and regex does the same in Unicode mode (which is the default).
I wish more markdown editors supported it out of the box
Nice read π