[–] 2 points 6 months ago

I would say it's a bit easier to get into, with generally less lag and slightly better UI. The game is still extremely complicated but at least the wiki for each server is packaged as part of the game now and is pretty easy to navigate

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  • [–] 20 points 6 months ago (8 children)

    Just play single player games, they are much less stressful. I used to play StarCraft and Warcraft 3 when I was younger, but now I'm too slow for those games and for some reason there are no no RTS games since StarCraft 2.

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  • [–] 2 points 6 months ago (1 child)

    I tend to agree with most of the other commenters in this thread - PvP games are just not for me anymore. I used to like them, but now it's almost anxiety-inducing. I avoid them mostly, or if I do play I will dabble in the most casual of modes available to me and I'll flee at the first sign of sweaty gamerbros or toxic attitudes.

    I much prefer solo or co-op games where the only opponent is an AI. There's less pressure to perform well and as a result I can relax and have fun rather than stress about not letting my team down or getting humiliated and verbally abused by my opponents (and sometimes teammates, depending on the game).

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  • [–] 2 points 6 months ago

    Oh 100%, thanks for taking the time to explain that, I appreciate it. I was fascinated by ss13 years ago, but the setup and player count ultimately led me to other activities. At the price of free, I will certainly give 14 a try :)

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  • [–] 18 points 6 months ago (1 child)

    This is the main reason why I don't pick up FPS games, even when they're on a crazy sale. Back in the day, when they had proper campaigns, rather than barebones tutorials for online matches, I could at least enjoy working through a campaign at my own pace. Now that everything seems to be just about multiplayer, by the time the games get down to a price that seems reasonable for something I'll only play on occasion, the only people left are the ones who seem bent on making a career out of playing that game. It's just no fun, but there's also no chance I'd be willing to drop the stupid amount of money those games cost at release to be able to play against others at my level.

    Oh well, these days, I also haven't really got time to be playing a bunch of games at once, so my limited gaming time goes towards other genres, anyway.

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  • [–] 4 points 6 months ago* (2 children)

    It would be really easy to simply 'skill match' players by the amount of time they've spent actively playing a live match of the game.

    But that would do 2 things:

    Make Pay2Win players exceedingly obvious

    Make people who've been playing a long time but do infact just suck... it would make them very mad.

    Oh! A third thing!

    It would make it too obvious which games actually reward and encourage things like teamwork and coordination via well designed gameplay, and which do not.

    Don't yell 'but smurfs!' ... come on, every big online game has you log in first, you think they can't grab your MAC address and hardware ids with their anti-cheat?

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