This is an insane take. There's no way to filter out what mods are "good" vs "bad". It's an online game, players thinking that they should have carte blanche to modify the game for other players is the height of entitlement. Only a baby is this completely self centered.
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Yes, we love it as it is, and they release lots of new content often.
The new update is also causing crashes... Like a lot.
Im on linux and I was barely able to drop onto a map (4 attempts, normal fiddling with proton settings) and then my windows running player 2 also crashed...killing the lobby.
People are actually still playing this game? I had fun for about two weeks and then got bored.
I don't care what the devs think, this game needs PVP. I want to play as the aliens!
It's a game against entities, who, the fuck, cares? If you don't like the players in your match you can just find a new one.
If there's a mod that gives you control over the host and prevents you from kicking them? Yeah alright, that's totally understandable, and wanting to fix that should be a goal.
They probably don't need to use EAC to achieve that though. Many better solutions have been suggested.
How do they dissallow malicous or other ways that benefit the host over other users? I gotta imagine there’s mods to remove stuff like walls or other entities to get an advantage.
It's not gamerbaby rage to be angry that Hd2 banned QoL mods and optimizations all cause they can't fix their own shit.
What's the difference between the old anti cheat and the new?
Should I care at all since I don't use mods?
Just the usual gamerbaby rage.
No, since the game launched they were using GameGuard. Today's patch replaced it with EAC
Haven’t they been running Easy Anti-Cheat for a year or more?
Meh I don't see this campaign holding. Like sorry for not liking mods that do qualify as cheating
They switched to Easy Anti-Cheat. It probably killed the mod scene. And you might as well add the usual bugs, performance quirks, and misc issues.
What happened this time?
Hopefully my audio shitpost mod still works, between the AC change and the audio modding tool dropping support for Linux, its future is looking grim ;_;
Apparently it works and AH is fine with this type of mods, I just had to rebuild it from scratch but thankfully I managed to commandlineify the whole process a while ago
There's a huge difference between 5 and 6. 5 is a nice pace. 6 is the hordes of hell invading super earth.
I've played a few of the new Illuminate defence missions. 7s are usually my comfort zone with randoms, but the new ones are rough. As usual, Elevated Overseers are my bane. Auto Cannon Flak mode works well. Putting turrets further back also seemed to help. The Anti-Tank emplacement is a good backup for the tripods and crab mechs (Veracitors?).
Yeah it wouldn't hurt if there were a bit more super credits around in difficulty 9-10. Since my friends and I reached these levels more than 1year ago I only bought 2 new warbonds while playing a lot.
We are way too old and busy to farm in lower levels, but I still envy the double sickle my friend that does not have kid found in one of the warbonds...
Honestly it sounds like just pure skill issue. Yeah getting a 100% reward in the Orange and Red Tiers are a challenge to do because that's the point, they are High risk so if you can pull it off it is high reward.
you're not going to find any game that makes reward farming viable on the high difficulties
If that's true for you it's easy. Don't play anything other than easy missions. If your primary focus is not the challenge or the fun but to unlock everything than farming easy missions fast is your way to go.
Because you don't do that I think you are maybe lying to yourself, otherwise your complains don't make sense
I disagree that it's not an unlock stuff game. I think it is highly demonstrably an unlock stuff game. We gather samples to unlock things. We gather credits to unlock warbonds. We gather medals to unlock things inside warbonds. We gather exp to unlock weapon customizations.
It might not be that kind of game for you or what you like about it, but there are tons of systems I place that make this an unlocking stuff game.
Drop rates are effectively lower. They seem to be same, but you're far more busy fighting things and don't have the time to actually get them. The margin of victory on higher missions is far lower because they're more difficult. That reduced margin means you don't have time or space to go find them. On the easy difficulties, there's no one to bother you or get in the way of finding them.
Well helldiver's is not really an unlock stuff game. It is more of a having fun in the unhinged setting game. Unlocking stuff is a nice addition but not necessary so at least for me it's not that much of a problem if I don't get so much meta progression reward, because the fun of it is my reward
you can get Super Credits in the higher tiers, or are you saying the drop rate gets lower?
Thanks? I don't. But you're missing my point. More difficulty should be more rewarding. Basic game design. Super credits are the opposite. You're punished for doing harder stuff