[–] 1 point 3 weeks ago

Individual rewards? What the fuck are you on dude, you complete the objectives and EVERYONE gets the same rewards. Mods would HELP you and never hinder you.

As for your second point, you're joking right? The company that's notorious for allowing bugs to go unfixed for years, even after acknowledging them?

Once again, you're just reading what you want. I've even listed examples of better suggestions that doesn't alienate their community, you just don't want to read them.

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  • [–] 2 points 3 weeks ago (1 child)

    You get rewards based off your individual performance. So if someone can see the enemies easier, they’re gonna kill things faster and leave you behind.

    Like I said, there's been far better solutions offered that allow the best of worlds by smarter people, which certainly isn't you

    Yes like the company having these options in their base game as accessibility features, and designed in such a way that it’s balanced and doesn’t provide unfair advantages.

    You don’t seriously think allowing unfettered mod access os the best and ONLY solution do you?

    head so far up your ass

    Oh wait….

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  • [–] 2 points 3 weeks ago

    I have. You all seem to think only cheaters play with mods, for a game that's against NPC's which gives zero advantage to playing with them. You all just don't mind eating arrowheads boot if it doesn't affect you :).

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  • [–] -1 points 3 weeks ago (2 children)

    You don't play the game do you? It's versus NPC's. There are no other players to shoot by getting rid of the grass.

    Like I said, there's been far better solutions offered that allow the best of worlds by smarter people, which certainly isn't you

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  • [–] 3 points 3 weeks ago (2 children)

    Well it's funny you mention ttrpg, because most of these work through a strong interaction between all players, GM included. Thus, what matters is what is considered fun by everyone at the table, and if one person having a weighted dice somehow makes sense, the right table will allow it.

    Anyway, this is secondary, the point is that the pros and con balance in this is not in the favour of arrowhead here, they "outlawed" about everything from the get go, through the questionable change of anti cheat. I definitely agree with your example of the collect mission that got cheated through, but they could have used inspiration from other titles, from lobby browser allowing mods or not, even excluding those with flagged mod from interacting in the global campaign. They could have reached the modders of the most endorsed mods, worked with them somehow. They could even have made the mod support official and integrated, thus having stronger overview of who plays with what, with strong filtering. I'm thinking of Deep Rock Galactic here for example.

    I'm just saying than in a normal PvE, apart from the economic side, you can't really "cheat", as in you are not impacting others. Cooperative PvE games only have to handle how players are able to team up or not regarding their preferences (kind of like finding the tight table for a ttrpg), and there are many ways of doing so, that arrowhead has not yet shown interest towards

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  • [–] 5 points 3 weeks ago (3 children)

    well as an example back in Year 1 we had a sample collection MO that some cheaters managed to fake finishing. While that particular cheat was resolved it does show a problem in having mods that are themselves cheats.

    look I am not saying that improvement to this game are not needed, just that this is an online live service game where how we play does effect the campaign and story.

    Think it like you and a group of friends playing a TTRPG but you decided to use weighted dice that improve your odds

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  • [–] 0 points 3 weeks ago* (last edited 3 weeks ago) (3 children)

    Or don’t allow malicious mods to begin with….? You can’t allow “QOL” without allowing the problematic ones. And what’s QOL to you, would be considered cheating by someone else.

    Oh the grass is distracting or is causing me to not be able to see, bye bye grass. Now you can see people you normally couldn’t.

    But of course if your head is so far up your ass you won’t see an issue with this.

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  • [–] 3 points 3 weeks ago*

    If you don't like the players in your match you can just find a new one.

    So I need to spend a large portion of my time gaming going in and out of lobbies or kicking people so I can have fun? Or they can just not have a disaster of a game where that’s an issue….

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  • [–] 4 points 3 weeks ago*

    The amount of players doesn't mean anything. There are so many games today that reaching higher constant numbers is incredibly hard. As long as people have fun, what do any of your comments matter?

    Lift up the good things, don't drag down things people enjoy.

    Edit: that said, I also got bored pretty fast but I have a couple of friends who play this several times a week.

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  • [–] 9 points 3 weeks ago

    Dude it's a PvE game, and there are quality of life issues blaring since it first launched that were fixed in weeks by solo modders, don't blame people for wanting a game working as intended Cheating is very clearly far far down on the list of reasons people mod the game

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  • [–] 14 points 3 weeks ago (4 children)

    I mean, you're very within your right to dislike it, but how do people customizing the experience to their taste mainly in solo and private lobbies affect you in a PvE game ? I must admit I'm skeptical about arrowhead on this one, even though I play vanilla, a lot if my friends with more playtime had made the jump to UI and quality of life mods, sometimes custom difficulties too...

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  • [–] 7 points 3 weeks ago (2 children)

    Some mods, UI and audio mods in particular, have been broken as par for the course, I don't know about UI mods but audio mods are trivial to fix;
    officially the devs are okay with mods that don't alter the gameplay, although some mods (such as the one for loadouts idr the name) that use scripts got caught in the crossfire

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  • [–] 2 points 3 weeks ago

    The entire point is that they can't differentiate between which mods are good and bad. Cosmetic only mods will probably be fine because they don't change game behaviour and are fundamentally different from gameplay mods.

    killing off a community inside your online game is always a great idea right?

    The game will be fine, the vocal minority in the community has these tantrums every few months and then everything goes back to normal.

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  • [+] -6 points 3 weeks ago* (3 children)

    I'm happy you're happy, but look at the active player count. It's about 10x smaller than the game was doing at its peak when it first launched; it plummeted quickly once the devs announced no plans for PVP. The vast majority of of players got bored and left once they heard the news. You're in the minority.

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  • [–] -2 points 3 weeks ago (1 child)

    I'm sitting here reading the other turkey's comments and I'm thinking he hasn't even considered his own position, he's just spewing words.

    Truly insane takes, a level of delusion and entitlement you rarely see. And just completely unabashed about it.

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  • [–] 9 points 3 weeks ago (1 child)

    Then you should read their actual post since they're actually happy with some of the mods that have come out, and I do truly hope that the ones that are good for the community are not banned.

    I don't have faith that using EAC will achieve that, and also believe other solutions are available. Oh well though, killing off a community inside your online game is always a great idea right?

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  • [–] 1 point 3 weeks ago* (4 children)

    That is not at all what I said. They could provide lobbies for modded only clients, and those with no mods. Boom, both parties happy. Modders can continue to have such QoL stuff, cosmetics, and what ever else they may like. No bother to you at all.

    That's also only one solution that doesn't resort to needing to ban them and use an entirely different anti cheat client.

    Ban the cheaters getting SC easily, or ruining other players game. I just highly doubt that's a high % of the moding community.

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  • [–] 10 points 3 weeks ago

    I've only played a few rounds today but so far I've had no issue. OpenSuSE Tumbleweed with AMD for graphics and CPU, and Plasma with Wayland for the DE. Don't remember which proton I'm running, either Experimental or GE I think, I'll have to check

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  • [–] 0 points 3 weeks ago (1 child)

    Eh, tiny blip when looking at the full range, not even visible. Just a bunch of people upset they, what? Cheat?

    Cosmetic mods should still be able to function, and anything beyond that doesn't belong in a multiplayer community game when you're changing the rules for yourself. Get over it.

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  • [–] 4 points 3 weeks ago (7 children)

    It’s a game against entities, who, the fuck, cares? If you don’t like the players in your match you can just find a new one.

    Are you fucking serious? Are you actually saying that Arrowhead should just relinquish control of their game completely, allow any player to hack and break the game for other players as much as they want? What kind of insane person thinks this is something any company would ever do.

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  • [–] 6 points 3 weeks ago* (3 children)

    This is an insane take. There's no way to filter out what mods are "good" vs "bad". It's an online game, players thinking that they should have carte blanche to modify the game for other players is the height of entitlement. Only a baby is this completely self centered.

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