I bet you they didn't even go through the proper channels. The squids and their autocratic intentions never cease to appall. The audacity!
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They will be remembered by all Super Earths free thinking and loyal citizens for all time
Filthy Xenophobic Squid! They will be Expunged and space will once again be Free
Nothing less from the Ministry of Truth
That looks dope!
That's what killed my last helldiver.
Also, sometimes it seems like the teleport across the map really fast? Is that an actual mechanic, or is that a bug? Because they will be a ways away, then suddenly trampling me, with very little in between.
Call me skill issue but the problem with VOX is, they are designed with a few handling strategies, but when there are multiple of them, it's all narrowed down to hyper-anti-tank options like Ultimatum or the Leveler, because they never give you the chance to do the vent methods.
The new Illuminate mechs, not only have multiple killing methods with a variety of weapons, they also especially encourage electric type damages like the De-escalator or the Arc Thrower, which is a breathe of fresh air.
I was kinda surprised Vox weren’t given the boss treatment like hive lords, the bots didn’t really need another very heavy unit.
I know a lot of people have trouble with the warstriders and the ragdoll lock they can cause, but I’ve always thought they were easy to take out. One Quasar or other AT to the hips and they’re dead, I just snipe them from far away before they can even agro most of the time.
Do these new forklifts feel...oddly squishy sometimes to anyone else? Feel like they either take a ton of abuse, or they just fold over and die from a light breeze and it feels like there's no inbetween.
Vox are okay, just not in large quantities. Kinda like that there's multiple strategies to fight them. I do wish they'd make the annoying ass cannons more destructable with antitank though, like what were they smoking giving those 9k health each or whatever the actual amount is.
I'll definitely take vox over warstriders any day
Big... no idea but the orbital napalm is the way to go when clearing cities.
I also enjoy gifting it to them when being overwhelmed, without any grenades, stims, or ammo when you're on your last gasps
The top I have gotten is 50ish.
A good enemy design since a long time ago imo. Balanced in a way that's tricky to deal with multiple instances, but not particularly as frustrating as VOX engines
I know forklifts are an inside joke at Arrowhead but what are gatekeepers? Over engineered leaf blowers?
Those commies probably have government subsidized education brainwashing.
New Protoss unit just dropped.
Super Earth is investigating how the squids became forklift certified in the first place
I used my personal campaign against the socialist toasters to throw my liberty loving might to the squids and I have to say they're finally a challenge.....not just masses of thrown together zombies.
a refreshing change indeed
Yeah. I tried it the other day to see if it was a good alternative to other heavies, and it's kind of useless against squids. It would be cool if it could pen the walker's shield at diminished damage.
Dust devil's also has the good all around armor, I would love for the Harpoon to tether the target to a spot, like if you could use several shots to anchor a factory strider, etc. would be pretty dope.
Nah nah, the shovels show up at several pois, you dont actually need it though. It's just kinda flavor, like the break action shotgun showing up everywhere.
The one with samples in the ground, I think I've only ever seen one per map at most, but you'll see a little clearing with a shovel somewhere nearby. If you walk into the clearing you can see the samples in the ground. But like I said, you can just lay down on the ground to reach them, you don't actually have to dig :)
Oh THAT'S why I couldn't clear some of those PoIs. How do you tell where to dig?
There's one poi where there are samples buried in the ground...but you can just lay down and reach them
I've seen one player dig through the planet on a defense mission - idk if it's the same shovel you can find around POIs, but if it is, it was indeed buffed