[–] 3 points 1 year ago

The technical term for that feeling is called “burnout” - and it’s something every developer has encountered

What Is Burnout?

The World Health Organization (WHO) defines burnout as an “occupational phenomenon” rather than a medical condition. WHO says burnout results from “chronic workplace stress that has not been successfully managed” and is characterized by the following three dimensions:

Feelings of energy depletion or exhaustion. Increased mental distance from your job, or negative or cynical feelings about your job. Reduced professional efficacy. In other words, burnout is a work-induced experience that can manifest as emotional, physical, and/or psychological symptoms.

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  • [–] 2 points 1 year ago (1 child)

    Break a project down into two week sprints?

    And/or adjust your tempo to account for making stuff sustainable in both amount of novelty, intensity and progression.

    Finding ways to get past the two week inspiration high is much of what makes an interest different from a hobby.

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  • [–] 9 points 1 year ago

    Study by Google who benefits from AI hype. Big doubt. But also I would be interested to know what "counts as using AI". Doing one query once per month just to try solve some specific issue vs daily use/vibe coding.

    I tried using AI to create my games, but most of the time it just got in the way. And now that I am more conscious about harm and issues of AI, I refuse to use it unless in really specific scenarios.

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  • [–] 5 points 1 year ago* (1 child)

    Can't say I have experienced the same. The models I have tried out don't always get everything 100% correct, but if I ask it to provide an example of code for X or Y game mechanic in C# compatible with Unity for example, it usually is able to provide code that actually does what I asked for. Even for Unity compatible HLSL shader code, shockingly. This is certainly a more recent improvement, maybe within the last 2 years.

    It's not always the most optimized or the most readable, and sometimes I have to ask it to regenerate the code a few times, but for the most part it provides code that works on the first try.

    Does this compare to the code that I have previously written that I simply reuse in my unending sea of abandoned projects? Not usually. But for code I don't even have an idea of where to start, it is a pretty useful tool.

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  • [–] 3 points 1 year ago (2 children)

    Lmao, no. LLMs don't really help with game engine code. In every other dev space there are thousands upon thousands of open source projects and github repos to train on. For Unity and Unreal, they don't have enough training data and hallucinate all day long. I've tried with the notable recent models and get nothing but bs.

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  • [–] [S] 2 points 1 year ago

    Thanks a lot for the feedback! You're totally right — I'll make sure to add a "Skip" button for the intro so players can get into the game faster. Also, I’ll improve the yellow tutorial texts so they’re less confusing and look less like clickable elements. Maybe I'll make them more static or put them in simple info boxes. If you want, leave your review on itch.io, I would be very grateful!

    Really appreciate you taking the time to share this — updates are coming soon! 🙏🙂

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  • [–] 3 points 1 year ago (2 children)

    Please allow skipping/proceeding the slow-timeout intro screens.

    The yellow moving tutorial texts were confusing to me in that I tried clicking those. Took me a bit to realize I'm supposed to and only able to click what's below/besides them.

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  • [–] 3 points 1 year ago* (last edited 1 year ago)

    Idk if this will be fully relevant to game art, but I'll share what I normally do for art, more with a focus on references. My program of choice is Krita. Others have already brought up some good programs and resources

    For Reference Poses and Images

    • same.energy lets you search for a picture and displays what it thinks are similar images.
    • PoseManiacs is a site that has a bunch of pre-posed 3D models in all sorts of poses that can be handy for getting down a specific gesture. With 3D models, I wouldn't really try to closely reference muscle shapes and such, since deforming a 3D model usually isn't accurate to a real human.
    • If you're on Windows, I've used Design Doll in the past for, again, basic posing, like Pose Maniacs. It lets you customize and pose a humanoid mannequin
      • For Linux, I typically just use Blender with the MMD_tools addon to pose MMD models (usually from Genshin or HSR since they give those out for free) and work from there.
    • SketchDaily is a site that will show you a set of images for a short amount of time with the idea that you try to draw the overall gesture of the image. It's a training tool for quick gesture drawing, which helps improve your overall confidence and ability to look at a reference and parse out whats most important.

    and another thing, idk if you have a good eye for telling AI generated images from real ones, but I'd say try to avoid using AI as reference, since AI stuff can be inaccurate to real life, in both subtle, and not so subtle ways that could cause you some frustration down the line when learning. There have been times that I've sat down to do a study and got a bit into it before realizing it makes no sense compared to what I already knew and the image turned out to be AI Generated. Pinterest can have a lot of nice reference images too, but it really has become overrun with AI slop.

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  • Well, it may depends on the style you're going for.

    If this is pixel art, which i found relatively easy when having no big artistic background, i can recommend those youtube channels : AdamCYounis, Brandon James Greer, and Pixel Pete. I also hugely recommend the series of mini-tutorial over here, it's pixel art tutorial all in pixel art, and it's amazing.

    If you're looking for other styles, i don't have ressources to learn. People already recommended Gimp and Inkscape (and Blender, you can do a bit of 2D in there as well, though it may not be the most comfortable way). I'd also add Krita, which is more meant for traditional drawing. It works way better with a graphics tablet though, but even a cheap one does the trick.

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