[–] 16 points 1 year ago (1 child)

Yeah you gotta be careful with this one though. I started using this at age 11 and now I have to sit through sprint planning meetings and discuss velocity of Jira board tickets.

It is really good though. Learning this as a kid and then into more serious game dev tools as I grew experience has led to a computer science degree and a "mostly" enjoyable software development career.

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  • [–] 3 points 1 year ago* (4 children)

    Gamemaker has a visual scripting similar to scratch (though still very engine-specific) and has the code editor + sprite editor built in, so yes I think it would be a good place to start. You wouldn’t necessarily even need to “upgrade” later, as the engine can do some 3d.

    Depending on age, scratch might be easier though. The other comments have some good suggestions too

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  • [–] 5 points 1 year ago (7 children)

    GameMaker is a great place to start!

    Also I find godot’s syntax + built in editor easier to work with than unity’s c# and having the entire engine up and running in ~10s would remove a lot of friction for someone learning

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  • [–] 12 points 1 year ago

    I was teaching myself assembly language and C when I was in 7th grade, so sure. If a kid is self-motivated enough then the sky is the limit.

    Kids are capable of some amazing things if given the right tools, enough time and plenty of positive reinforcement.

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  • [–] 9 points 1 year ago* (last edited 1 year ago) (9 children)

    When I was in highschool, I did a course on games that used this:

    https://gamemaker.io/en

    It was free, very simple to learn, and reasonably powerful, you could build 3D games similar to the first Doom with some effort.

    After that, Unity would probably be the next step up?

    So yes, a kid can definitely create games with a small amount of effort.

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  • [–] 13 points 1 year ago* (last edited 1 year ago)

    First time seeing a GameFromScratch post? Turning already-existing text content into a video that adds almost nothing is that channel's specialty. I like to time how long it takes before he begins literally reading the patch notes or news releases directly to the viewers. It happens in almost every video.

    I still follow him because what his coverage lacks in depth, it makes up for in breadth. I can't think of anyone else who covers as many different dev topics simultaneously as he does. Though I wish people would post his blog instead. It's infinitely better since it cuts things down to a simple one-or-two paragraph summary and still links to the video, which is sometimes useful, such as when he does a hands-on for an update.

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  • [–] 33 points 1 year ago (1 child)

    This video could have been a text post.

    Details of the price changes received via email from Unity:
    Hi,

    We will be making adjustments to Unity pricing and packaging in line with last year’s commitment to predictable, annual price adjustments.

    Unity Pro and Enterprise will see a 5% price increase, starting January 12th. Unity Pro and Enterprise plans on 6.3 LTS will no longer include Havok Physics for Unity. Later in 2026, all plans will gain expanded free access to Unity DevOps functionality.

    Key facts:
    Unity Pro and Enterprise: If you’re an existing subscriber, your price will update at your next renewal on or after Jan 12, 2026. Final amounts may vary by region due to local taxes, currency, and rounding, and will be shown at checkout or in your quote.

    Unity DevOps: We’re removing seat charges for Unity Version Control hosted in our public cloud. We’re expanding the free tier of cloud pay-as-you-go features to 25 GB of storage (up from 5 GB), adding 100 Mac build minutes for Unity Build Automation, and 100 GB of free egress. See more information here.

    Havok Physics for Unity: Starting with Unity 6.3, Havok Physics will no longer be included with Pro or Enterprise. Havok Physics for Unity remains supported for the remainder of Unity 2022 LTS and Unity 6.0 LTS. See more information here.

    Learn more about these changes and what they mean for you on our pricing updates page.

    Thanks for creating with Unity,

    The Unity team

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  • [–] [S] 1 point 1 year ago

    Hmm, I wouldn't mind at all, but I feel like it might be wasting their storage resources to share random dev snippets without any production quality (kitty litter 😹). If I were to make more quality stuff, like actual proper dev logs or something it wouldn't feel as wasteful...

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