It's all upside from what I can see moving away from colossal order
comments
I don't blame you.
I pretty much regret buying it.. not being able to play it for a year after buying it due to horrific performance issues, plethora of gameplay bugs and issues once I was able to play that have tanked more than one city, paradox mods just being more clunky and less polished than workshop support that CS1 had, plus having to have an external account for it..
Agreed, and why I haven't bothered with CS2 at all.
CS2 doesnt use steam workshop.
it uses paradox mods. Which means you have to make a paradox account.. Which makes me super suspicious, why spend all that time developing a mod platform, and the cost of bandwidth and server capacity to host and serve them, unless you are getting something back from forcing everyone to have accounts to log into... compared to the free convenience of just using steams workshop.
It's mentioned on the steam announcement. Something to do with translation strings, causing a full reinitialization of all installed mods.
I am not sure what issue you have been having, but mod support is alive and well and has been for months.
I'm not sure, but since the new studio took over from Colossal Order, a lot of long-standing bugs and little mistakes have been fixed.
Have community mods from workshop started to work for II yet? I've wanted to try it but I really need mod support first.
from over 7 minutes
what. the. fuck?
Did anyone debug what they messed up to cause this?
I dont know, but I do know that 3 busses pulled up the same way before i took the screenshot. So if its not one way, then maybe the other?
Is it tandem drifting if all the participants are in a single vehicle?
Make sure the traffic doesn't spill into the residential areas, then they will affect the efficiency of the fire and ambulance services
Feels good! The city I'm working on has an intersection that becomes a mess at rush hour. It's about to get removed because I can't seem to fix it!
I went back to cities 1 and the graphics look so much better than cs2. But the building is so janky. Ive gotten used to cs2 ive gotten Stockholm syndrome.
So you could say it is... Not just bikes?
No worries.
I initially had the exact same issue with Urbek, but if you choose the largest map size and plan ahead (farming/industrial areas at the edges of the map, residential districts in "midtown" etc.), it can play out more like Simcity.
I will add that I essentially abstracted out some the puzzle elements by designing modular "blocks" for certain things like farms and by pre-placing industrial resources on the edge of the map (where my industrials districts would be located).
Thanks for the suggestions. I've tried out Urbek and TheoTown and found them lacking in certain places. Urbek definitely felt more like a puzzle game, but I'll try to give it another shake. TheoTown just never grabbed me for some reason.
I haven't tried Microlandia or Citystate. I'll check them out.
I think part of what I'm missing are the traffic sim segments from SC1, especially with some of the traffic mods. It made the city really feel more alive. With 2's simulations being so broken, it ruined that side of things for me.
I am subbed to that comm. I'll have to make a more concentrated effort to go through it though. I haven't seen much of it pop up on my feed.
Again, I appreciate the suggestions. I keep hoping to find something that hits the same as CS1 or what 2 was supposed to be.
I definitely agree that Anno, Timberborn and Tropico are not really like SimCity/CS.
I would say check out these games for a more classical city-builder feel.
- Urbek City Builder - the tutorial might give you the impression this is a puzzle game inspired builder. It's not if you play on the largest map and focus on urban development.
- Microlandia - In development (the latest builds are on itch), but with a lot of promise and in some ways very reminiscent of Simcity 2000/3000 (not only in terms of graphics).
- Citystate 1/2 - I've only played the first one. I would recommend disabling the political components, even if they are a headline feature, they are badly designed and annoying. The city-building component is fun though.
- TheoTown - Have only played a few hours of this one, some gameplay element are not to my taste, seems to have a massive modding scene.
I am assuming your subscribed to !citybuilders@sh.itjust.works ?
You could almost say that the update contains Not Just Bikes
Are there? I've been searching for a good alternative for the last year or more and I haven't found one. Everything that anyone lists doesn't scratch the same itch as CS. Anything I see suggested is a different take on the genre. It's always the same list including things like Manor Lords, Foundation, Workers and Resources, Timberborn, the Anno series, the Tropico series, etc.
And don't get me wrong, those are all fantastic games that I love for many different reasons. But they aren't what I would want as an alternative to CS/2 or SimCity.
I genuinely hope there are alternatives, though. I'm just frustrated at running into the same list over and over with suggestions for completely separate styles of games.
The loss of institutional knowledge is not something that a new studio even with existing IP can quickly overcome.
I forgot i played that years ago, pretty cool game for the price tbh
The studio has potential https://store.steampowered.com/app/684450/Surviving_the_Aftermath/
And they are hiring https://iceflake.com/
Thankfully there are lots of good alternatives if you don't want to play Simcity 3000 or SimCity 4; considering the 20+ years of modding and a gigantic custom asset library, it's IMO the ultimate "modern" city-builder.
RIP cities skylines. Going the way of KSP2 and subnaitica. 2