You do definitely need some agent-specific guidance locally. The committed AGENTS.md should be pretty sparse. Ironically I think the clearest use case is for instructing agents that AI contributions are not allowed. Not that they won't ignore it if prompted.
You'd put the things that aren't up to personal preference in there, like an AI disclosure / contribution policy or what changes should look like to be reviewable. You usually don't need to tell humans "don't change things for the sake of changing them" because we don't like to do more work than we have to, but agents do.
You can also include a compact "table of contents," describing what lives where in the project. It saves at most a little bit of exploration though so I don't know if it's really worth the maintenance
Curious... Anyway I'm glad my hot dogs brought you some joy as they did for me. Thank you hot dogs
🦙???
You're talking about sandbox type container-based app packaging, like flatpak, appimage, or snaps I think. Containers in the libcontainer/docker sense were always supposed to be "lightweight self-contained runtime environments." It simplified deployment and operations by decoupling infrastructure from code. If it were made with security applications in mind from the start, rootless would have been supported properly
Bonus
Google thinks I am sentimental about hot dogs. It is correct
This is my picture. My hot dogs. How the fuck did you get this? I shared this in one tiny discord friend server. Lmao


edit: original video from the thumbnail displaying the buttered up glizzies sizzlin https://imgur.com/a/pIegaAj I was definitely inebriated during filming
No, we can't. The biochemistry needs to be there. The fly brain is a discretized abstract model of the fly brain with none of the weights it would need to be an actual (discretized abstract) model.
You shouldn't. It's just a neural net shaped like a fly brain. There's no biochemistry simulation past that.
Many species such as:
- Cardassians
Not crazy about the dlc but the base game was excellent
Immigrants good tourists bad