[–] 1 point 1 year ago*

To be fair, I’m old enough to have been taught cursive, I can read cursive, but it’s a pain in the ass to do so and even correct cursive can sometimes take serious effort to decipher— then you get into potentially messy cursive which is an order of magnitude worse. Cursive was made to be fast to write, not easy to read, and this just isn’t something that’s really needed much anymore. Writing things that aren’t meant to be read just seems entirely counter to how we do things these days.

Not that I hate cursive per se, or think that no one should learn it. It does teach good fine motor skills, it also teaches good letter flow and stroke order which can make deciphering even print handwriting easier, not to mention it can look cool and develop your signature better.

But I do hate trying to read cursive in those rare instances that someone writes something long in it, like a letter. I feel like it’s obnoxious, bordering on disrespectful.

Man… that’s a cultural shift from even just a half century ago…

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  • [–] 3 points 1 year ago

    I would suggest “without good cause” instead of “without meaning”. Related for sure… things without good cause can often have no purpose. But I think it’s the lack of just cause that makes it BS to begin with.

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  • [–] 2 points 1 year ago (1 child)

    I don’t think Blackmist has a hot take here. The Ubisoft formula is: navigate to a tower. Tower gives you a checklist of things to do. You do the things, then look for a new tower.

    Breath of the Wild is different. Yes, you start by navigating to a tower, but then… no checklist is given. You look around, you explore, you find things to do. Maybe you find everything, maybe you miss things, maybe you miss everything. You can always come back and explore more later… and when you’ve done everything, you can’t really be CERTAIN that you got it all. The lack of a checklist dramatically shifts the gameplay from doing a list of events, with little difference from selecting them from a menu, to actually having to explore the world and look around.

    To call it the Ubisoft formula is to vastly misunderstand what the Ubisoft formula is. The formula is a list of things to do. BotW does not have that. Not even slightly. The towers are just something to aim for to get you started, and a place you can use your eyes to look around from, also to get you started.

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