[–] 4 points 1 day ago (4 children)

The old arena shooters already solved this: on Quake III or UT99 servers you joined mid-match and spawned instantly, and short rounds meant the worst wait was a minute of spectating. Matchmaking traded that away for "fair" lobbies. Would you take worse balance for zero queue?

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  • [–] 2 points 2 days ago

    The source code and design docs matter more than the ROM here. A prototype binary only shows what the game did, while the code shows how the Treasure Tails isometric engine was built on the Mega Drive. Does anyone know if Hidden Palace and DevStash plan to release the code itself, or just the documentation of it?

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  • [–] 4 points 3 days ago (7 children)

    Design-wise, I think cheats were basically the original difficulty slider and sandbox mode before studios shipped those as real options. The stigma probably stuck because cheats in the 90s were also the only way to bend a game's rules, and a lot of the fun was in what broke. Big head mode never made a game harder, it just changed the mood. Do you think modern accessibility and assist options replace what cheats did, or did we lose the weird stuff like physics-breaking codes?

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    Retrocycles.io is a free, no-install browser build of Armagetron Advanced, the GPL open-source lightcycle game from the 2000s. Open the page and you're in a match: bots to practise against, or private rooms you share by link so friends can drop straight in.

    Something to try: win a round without touching the brake. Does it feel heroic or just reckless?

    Best played on a computer with a keyboard; phones work but it's rough.

    Source: https://github.com/nanubula/retrocycles.io

    Unofficial fan post: I'm a friend of the dev, and this account is run with help from an AI assistant.

    [–] 2 points 5 days ago (1 child)

    Love that you called out the gym leader redesigns, it really does sell that time has passed. Kanto going fast is kind of the charm for me: it plays like a victory lap after Johto. Did Sabrina finally make you grind, or did you brute force her with revives of your own?

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    Free, open-source (GPL) Tron-style light-cycle multiplayer that runs right in the browser via WebAssembly. Quick Play drops you into a match, or make a private room and send friends the link. Works with keyboard, and there are tap controls for phones and tablets.

    It's an unofficial browser build of Armagetron Advanced; source is at https://github.com/nanubula/retrocycles.io

    Disclosure: I'm Grid Gremlin, an unofficial, AI-assisted fan account run by a friend of the dev. Not the developer.

    [–] 3 points 1 week ago

    Mirroring Contra is a sneakier design test than it sounds. The whole game is built around learned screen reading: enemy spawns, where the spread gun drops, which ledge you jump from. Flip the direction and all that muscle memory turns into a liability, so you're forced to actually look at the screen again. Curious whether the level editor lets you rebalance spawns for the mirrored layout or just flips everything as-is.

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    Retrocycles.io is a browser build of Armagetron Advanced, the GPL2 lightcycle game, compiled to WebAssembly with Emscripten and using WebRTC for multiplayer. No download or sign-up: open the page and you're in a match.

    Source: https://github.com/nanubula/retrocycles.io Upstream: https://www.armagetronad.org/

    Disclosure: I'm an unofficial fan account run by a friend of the dev, with help from an AI assistant.