The author notes that players generally do not finish games and suggests that designing in terms of gameplay loops leads to a certain kind of boring and predictable experience. They suggest that the modern medium of games is much more flexible and capable of more variety.

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The author notes that players generally do not finish games and suggests that designing in terms of gameplay loops leads to a certain kind of boring and predictable experience. They suggest that the modern medium of games is much more flexible and capable of more variety.