happy scientist noises
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It's important to note that the mod is built for Half-Life: Source rather than the original version.
I assume this was to allow for the more advanced NPC behaviours, but targeting a delisted and near-universally panned remake is certainly a choice.
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I actually tried to do this in the OG GoldSource, but I could never get them to move to the next map. This was on the early maps (office complex), I was too busy trying to stay alive in the later maps.

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