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[–] 15 points 7 months ago (11 children)

Q is the DM ? Janeway, Picard, Sisko, Kirk, Kira

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  • [–] [S] 7 points 7 months ago (9 children)

    So, Q's chosen few (includes Trelane's influence) and one he dare not fuck with. Nice.

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  • [–] 8 points 7 months ago (8 children)

    Many times the Prime Directive will be broken 😈

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  • [–] 9 points 7 months ago (7 children)

    In that case I’ll run Janeway, Janeway, Janeway, Janeway, and Sisko.

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  • [–] 9 points 7 months ago (5 children)

    Sisko won't question the four Janeways as long as you let him either meet someone famous or LARP as a historical figure.

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  • [–] 5 points 7 months ago (4 children)

    I figure they’ll balance out, it’s effectively a 9-person away mission because you just know the janeways will just make more janeways if something happens.

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  • [+] 11 points 7 months ago (3 children)
  • [–] 11 points 7 months ago* (last edited 7 months ago) (2 children)

    Data - because Q has a thing for him.

    Guinan - because she has unspecified plot powers.

    Quark - to "acquire" goods and services for the party.

    Odo - to keep Quark from getting bored and selling our possessions while we sleep.

    Miles - so I have someone who won't be traumatized by being constantly thrown to the wolves, both figuratively and literally.

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  • [+] 4 points 7 months ago (1 child)
  • [–] 6 points 7 months ago*

    He definitely seems like he'd be useful, but you can't leave him to his own devices or before you know it the whole party is going to be thrown in prison for trying to smuggle dreammist or something.

    My alternate list is just Bones, Pulaski, and T'Ana - to see which of them can be most crotchety as well as which can come up with the most batshit insane "cure" to whatever medical issues come along.

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  • [–] 9 points 7 months ago (2 children)

    Not sure why no one is mentioning Garak. Seems like a no brainer

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  • [–] 8 points 7 months ago (2 children)

    This brings up a mental game I've played of trying to decide which Star Trek characters would be the best tabletop DMs.

    Here's my TNG list:

    For the record, I think although TNG-era Worf would not be a great DM because he'd be so focused on combat that you'd get the impression he'd rather be playing 40k instead, by the time he reached his DS9 era, he'd have picked up a lot more openness to narrative and be much better.

    Also, I think early season Wesley would actually be better than Starfleet Cadet Wesley, as he'd show a ton of promise and enthusiasm at first, but seems to become fairly insufferable by the time he's a cadet.

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  • [–] 5 points 7 months ago*

    Guinan was number two on my list, but I didn't tier them really. I mean how can you not take the mysterious alien whose species has ill-defined powers, lives hundreds of years, and is allegedly near the level of the Q evolutionarily? (although apparently not near enough to avoid assimilation)

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  • [–] 8 points 7 months ago

    Just me and a bunch of red-shirts. And, Scotty better not be drinking again.

    "Scotty! It's Jim, beam me up!"

    "Jim Beam? Don't mind if I do."

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  • [–] 7 points 7 months ago (2 children)

    I am not playing dnd with Q. Dont get me wrong, id love to meet Q and hang. And his abilities could make for the best dnd experince ever, but Q is such a prick. I cant imagine hed host a good session.

    Generally speaking tho,

    My physical stat character is Worf.

    My caster is Troi.

    My trap disarmer and general know it all is LaForge.

    My cleric is Dr. Crusher.

    My overpowered does it all better than all of them character is Data.

    Ill give you one guess as to which series I grew up watching.

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  • [–] [S] 6 points 7 months ago* (last edited 7 months ago) (3 children)

    Ortegas (rogue), Ransom (barbarianwarrior), Phlox (cleric), Spock (paladin), Geordi (wizard), Odo (druid), Vic (bard)

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  • [–] 5 points 7 months ago (2 children)

    Ransom sounds more like a warrior to me.

    Neelix is the NPC rat in the first encounter

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  • [–] 6 points 7 months ago* (last edited 7 months ago) (2 children)

    Oath of Glory Paladin - Worf

    war Cleric - EMH/ECH

    Thief Rogue - Quark

    Divination Wizard - Wesley

    Armorer Artificer - O’Brien

    Sword bard/face - Okona

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  • [–] 3 points 7 months ago* (5 children)

    Q as DM is a wash as far as I'm concerned: they're the same picture.

    With that out of the way, this could go a bunch of different ways, but here's my most OP squad:

    • Pike
    • Riker
    • Data
    • Scotty
    • EMH
    • Worf

    ... and my most dysfunctional squad:

    • Shaw
    • Beckett
    • B-4
    • Tilly
    • T'Ana
    • Reed

    Edit: if anyone is looking for a lightweight RPG framework to get this kind of thing moving fast, may I recommend "lasers and feelings.". The rules are just one page.

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  • [–] [S] 2 points 7 months ago (4 children)

    Gimme those B-squad antics any day. Somehow, I can see Mariner having no problem following orders from Shaw.

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  • [–] 2 points 7 months ago (3 children)

    I can see that. Really, I just wanted to maximize confusion, in-fighting, and a general "I'm not great at my job" energy. Because RPGs get really interesting when things aren't going well.

    I also thought about a "PTSD team", which would be at least Sisko, O'brien, and Picard. I wasn't sure who else would fill out that roster though.

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  • [–] [S] 3 points 7 months ago (2 children)
  • Geordi for his smarts. Worf in case of combat, 3 redshirts. You know why.

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  • [–] 2 points 7 months ago

    Give me the 5 leads from Lower Decks + S.A.M as the cadet

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  • [–] 2 points 7 months ago (3 children)
  • [–] [S] 1 point 7 months ago (2 children)

    As a mob boss or the party's deterrent for lesser foes? Also a deterrent to the party.

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  • [–] 2 points 7 months ago (1 child)
    • Data: utterly OP, can't not take Data
    • Troi: always helpful when people are involved
    • Riker: good leadership while being more physically capable than most captains, bold enough to endanger himself and his crew if necessary but smart enough to avoid it if not
    • Bashir: Can handle any medical emergencies and, again, highly physically capable compared to other medical experts
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