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So, the Kinect got a last minute change from corporate MS that completely ruined the device.
The Kinect SDK is insanely fast, accurate, and fun to use. This is because all of the processing for the IR and depth sensors/etc. was done on the physical Kinect device itself. it has its own processor to handle all of that. And it was lightning fast for what it needed to be. Imagine a kinect that instantly tracks your movements with sub-ms latency/lag. That's what the Kinect was supposed to be, and the SDK version of it was.
When they made the production/commercial version of it, someone high up without understanding the product thought that people would be able to hack into the Kinect and exploit it to steal MS's trade secrets and code for how it works if they could get access to the onboard CPU and memory of the device.
So they moved the processing for all the sensors into the XBox mainboard/CPU. This was further limited by a paltry amount of CPU/RAM given to any peripheral device so the rest could remain reserved for the game itself.
This completely ruined the device. It couldn't help but be laggy as fuck. it barely had any processing/compute time to handle the sensor data in a timely fashion.
Once again proving that corporate MBA fucks don't know what they're doing and shouldn't ever be allowed to tell engineers what to do or how to do it.
Edit: Developed a few custom games and products with the Kinect SDK over Unity3D and it was blazingly fast. This is how I know all this after doing some digging/research as to why the SDK experience was so wildly different from the commercial version.
I was in the industry for nearly a decade and have witnessed so many similar situations. Hadn't heard about this one though, thanks for sharing. I was around in those days and was super excited about the Kinect but we didn't make anything in house with it so I never got the opportunity to see it function properly.
Actually it is fantastic for 3D scanning: cheap and does the trick. If you want to gift me one, feel free.
I have one but never used it for anything beyond the funky depth-camera visuals - how do you use it for 3d scanning?
I feel it is well explained here: https://all3dp.com/2/kinect-3d-scanner-easy-beginner-tutorial/
I'm sure at the 3d printing community they can provide a better guide though.
But the guist of it is having a 3d scanner allows you to scan an object that then later you can print (with some editing). This is fantastic for making that broken plastic piece of a machine that otherwise would be working.
I always thought that the Kinect was great , extremely fun , with a few limited games
The wii was great too , a bit "clunky" ,
But from the get go the proposition isnt as universal as playing a game the normal way ,
The Kinect is impressive for how high tech it is.
The Wiimote and sensor bar is impressive for how low tech it is.
PlayStation Move existed.
We have the original Kinect and an old Xbox 360 permanently stationed in the living room of the house.
Being able to have Kinect Party or its prequel (Double Fine's Happy Action Theater) on the TV out there is absolute magic when you need to entertain a group of kids.
They should've stuck it out with it included in the xbone. Offering a cheaper version without one split the playerbase and made development of any kinect features in Xbox exclusives infeasible.
We could've had finger tracking by now instead of thumbsticks that break frequently.
That and the one thing I thought was awesome - split screen TV so I could play a game and have a live football match or something on part of the screen. That was amazing at the time, I was gutted when they killed it off to get more resources for games.
How did this work through the Xbox? I know a lot of newer TVs can do this but did you have to route your tv cable through the Xbox to get it to work that way?
Lol PIP has been a thing since the mid 90's
That's kind of my point, why would you need that functionality in a console if your tv can already do it. Plus having to keep your cable box or whatever plugged into the console so it has to be on all the time.
That was part of Microsoft's pitch - they wanted it to be the central device. I was in the minority that thought it was a great idea at the time, but then I'd been running a dedicated Windows Media Center PC under the TV for years until that point, so to me it was a shinier upgrade.
That makes sense. These days it sounds like a much better proposition to people, hell my wife and I recently built a batocera pi that she wanted for retro gaming, but I wanted as a TV box for kodi and jellyfin once I get it working. And that use case is the one that makes the steam box sound tempting.
Funny enough, while I'd taken issue with that aspect of the xbone, I'd fairly quickly started using my 360 thst way.
This incident made his decision to euthanise his wife far more easier
playing skyrim with kinect was genuinely the best way to play the game
I only remember it allowed you to speak shouts. While interesting use, memorizing made up words was not on my list of fun.
magic sucks because I can't remember the words.
what a barbarian thing to say.
/s
too immersive for some i guess. made me feel like the real dragonborn
So, the fact they could have done this with any mic you plug in but didn't, is just too immersive? You're totally right.
im not sure what youre trying to say
They're saying that you're saying the input device was what made it immersive and not the language. What a silly thing for you to say, come on.
not at all what i said but okay. what a silly comment to make, come on
It wasn't silly. You literally think the konict was the immersive part.
not what i said, again
it was only used on kinect. if it was on mics, would you complain they locked that behind owning a mic?
No, because a mic at that time was basically required for several devices. They were everywhere.
they didnt have the capability of voice recognition that the kinect did
but we're arguing semantics all i was saying was the voice commands were immersive i dont give a fuck about what it was on
I never agued the contrary. I literally said it was an interesting addition. I just didn't like it. What I'm arguing is that the connect made anything more immersive. But once again Bethesda fan club comes to defend making a modder correct what they half assed. The fact it took 7 years is a silly argument. Bethesda and Microsoft coupd have let the konict voice recognition Program to work without the actual konict. They easily could have let that into the core xbox at that time. It was not a hardware issue. So, once again, Microsoft and Bethesda chose to lock that all behind a dongle. It could have been on every xbox but Microsoft was trying their hand at the Apple dongle game. We could have had voice command official from them in 2012. Konict was the worst.
Sorry hit reply to the wrong person 😅 and yes, this☝️
Any mic could have been used to allow us to voice shouts. But they chose to lock that behind an $80 device. By supporting that you support locking game mechanics behind dongles. That's not immersion no matter how you spin it.
I'll come back and add if Bethesda would have released that mechanic to all mics, we all would be speaking dovakin like trekies speak klingon. That would have added to the immersion by bringing the game language to life. As is, it was a marketing ploy that only worked on those that had already bought the device. It was not marketed well, by forcing purchase of a new peice of equipment instead of allowing all to access the program, it was never allowed into the actually gaming zeitgeist past a niche novelty.(again speaking of the language not the poorly conceived connect device) See, the actual device and the program that patches skyrim are actually not the same thing. They just locked the program to only slave for that one $80 device. Yes. Very immersive.
so.....why havent they done it again?
only other games i even know of that utilize a mic in that way are guitar hero, rock band, and that alien game. but they just detect pitch and sound not specific words
Seaman on the Dreamcast when it launched was pretty crazy.
It came with the mic when you bought it.
Good question. I honestly have no clue. It's ridiculous we can talk to NPC's at this point with our actual voice.
I mean they have mods to add the Voice Activated Shouts to any nexus mod manager. Why is it that Bethesda relies on mods to correct their crap games?
i actually looked it up, its because the kinect already came with a built in voice recognition software for devs to use. but if they wanted a regular mic to work, theyd have to make their own software for it which would be more time and effort for something not everybody's going to use
a shame as it would be really fun if every game had that
Nexus mods exist. Microsoft and Bethesda locked that behind a dongle.
they didnt, kinect had the means to actually make it feasible and possible. if someone makes a voice command mod id love to see it
thanks i know what im getting next
cant believe someone actually was able to do it. modders are so cool
Oh, ya. It wasn't very good when i tried it but that was years ago. Bet it works great now. Sorry, if I'm being rude in any of these posts. I'm hungry and just got off work. Glad you could learn you can mod this in. Plus on pc you can mod all sorts of stuff. Cheers mate.
Skyrim actually supported a load of commands . And it worked pretty reliably with my weird foreign accent.
(Ekvip duul wepöns. ...Ekvip bou. Kvik seiv.)
It actually made sense to use those a lot of times. I felt it went way past the gimmick territory!
I don't know, I always found it pretty fun on my Xbox 360.
Nah. This shit was pretty awesome as a multimedia device.
It was pricing that started the memes. The memes made Microsoft abandon the peripheral. Gamers won?
It was spyware you paid extra for.
The device was at zero while the device you just used to write your snark just fed your biometrics directly to dotard and Zuck.
😆
You're certainly not wrong about everything, even if you're comparing a game accessory to a cell phone in utility.



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