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[+] 61 points 9 months ago (7 children)
  • [–] 14 points 9 months ago (1 child)

    Besides, even though people love to riff on it, Kinect Star Wars was actually great if you ignored everything but the Galactic Dance-Off mode. A very competent rhythm game where half of the songs are Star Wars filk? Sign me up!

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  • [–] 5 points 9 months ago

    I love when games themselves are sort of meh, but there’s that one thing in them that keeps you hooked for hours and hours because it’s done surprisingly well for some reason.

    When I played FFX I basically stopped playing the story when I found blitzball. I’m not sure if I ever actually finished the game. It was amazing use of 3-D space that actually played really well, at least compared to what else was around at the time.

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  • [–] 9 points 9 months ago (2 children)

    My kids were like 3 and 5 when Kinect was released and they bloody loved it. Also Dance Central was superb for drunken adults.

    Plus if Alien Isolation wasn’t scary enough already, a Kinect would dial it up a notch.

    Definitely limited appeal and the tracking wasn’t great on the 360 version, but for those first two scenarios (younger kids and late night dancing) it was a superb party game.

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  • [–] 3 points 9 months ago (1 child)

    "If you make noise in real life, then the alien will hear you in game.". As if A:I needed to be any more terrifying than it is.

    Still - it's a very expensive bit of hardware to implement the microphone feature that eg. the Famicom had, and the 'tracking' functionality only benefits a couple of games. Bizarre decision to make it mandatory as part of the console.

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  • [–] 4 points 9 months ago

    What are you talking about? It wasn't mandatory for any console. They packaged it in with some, so you'd get it in the same box, but you never had to plug it in.

    And all the voice functionality worked with headsets as well. Definitely watched old roommates do Skyrim shouts that way for around 10 minutes until the novelty wore off.

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  • [–] 3 points 9 months ago

    It was a doomed piece of hardware from the moment a Microsoft exec decided that console games should have registration keys. The only thing people talked about leading up to the Xbox One/PS4 launch was how evil Microsoft is for wanting to do that. Even after backtracking on it and apologizing, the narrative was set: the PlayStation is for gamers, the Xbox is for Microsoft's C suite. The technology of the Kinect was never the subject of discussion.

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  • [–] 24 points 9 months ago* (2 children)

    So, the Kinect got a last minute change from corporate MS that completely ruined the device.

    The Kinect SDK is insanely fast, accurate, and fun to use. This is because all of the processing for the IR and depth sensors/etc. was done on the physical Kinect device itself. it has its own processor to handle all of that. And it was lightning fast for what it needed to be. Imagine a kinect that instantly tracks your movements with sub-ms latency/lag. That's what the Kinect was supposed to be, and the SDK version of it was.

    When they made the production/commercial version of it, someone high up without understanding the product thought that people would be able to hack into the Kinect and exploit it to steal MS's trade secrets and code for how it works if they could get access to the onboard CPU and memory of the device.

    So they moved the processing for all the sensors into the XBox mainboard/CPU. This was further limited by a paltry amount of CPU/RAM given to any peripheral device so the rest could remain reserved for the game itself.

    This completely ruined the device. It couldn't help but be laggy as fuck. it barely had any processing/compute time to handle the sensor data in a timely fashion.

    Once again proving that corporate MBA fucks don't know what they're doing and shouldn't ever be allowed to tell engineers what to do or how to do it.

    Edit: Developed a few custom games and products with the Kinect SDK over Unity3D and it was blazingly fast. This is how I know all this after doing some digging/research as to why the SDK experience was so wildly different from the commercial version.

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  • [–] 7 points 9 months ago (1 child)

    I was in the industry for nearly a decade and have witnessed so many similar situations. Hadn't heard about this one though, thanks for sharing. I was around in those days and was super excited about the Kinect but we didn't make anything in house with it so I never got the opportunity to see it function properly.

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  • [–] 19 points 9 months ago (2 children)

    Actually it is fantastic for 3D scanning: cheap and does the trick. If you want to gift me one, feel free.

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  • [–] 2 points 9 months ago (1 child)

    I have one but never used it for anything beyond the funky depth-camera visuals - how do you use it for 3d scanning?

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  • [–] 17 points 9 months ago (1 child)

    I always thought that the Kinect was great , extremely fun , with a few limited games

    The wii was great too , a bit "clunky" ,

    But from the get go the proposition isnt as universal as playing a game the normal way ,

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    [–] 42 points 9 months ago (1 child)

    The Kinect is impressive for how high tech it is.

    The Wiimote and sensor bar is impressive for how low tech it is.

    PlayStation Move existed.

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  • [–] 14 points 9 months ago

    We have the original Kinect and an old Xbox 360 permanently stationed in the living room of the house.

    Being able to have Kinect Party or its prequel (Double Fine's Happy Action Theater) on the TV out there is absolute magic when you need to entertain a group of kids.

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  • [–] 12 points 9 months ago

    This is why he spoiler spoiler right before the start of Silent Hill 2.

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  • [–] 12 points 9 months ago (8 children)

    They should've stuck it out with it included in the xbone. Offering a cheaper version without one split the playerbase and made development of any kinect features in Xbox exclusives infeasible.

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  • [–] 3 points 9 months ago (6 children)

    That and the one thing I thought was awesome - split screen TV so I could play a game and have a live football match or something on part of the screen. That was amazing at the time, I was gutted when they killed it off to get more resources for games.

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  • [–] 1 point 9 months ago (5 children)

    How did this work through the Xbox? I know a lot of newer TVs can do this but did you have to route your tv cable through the Xbox to get it to work that way?

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  • [–] 1 point 9 months ago (3 children)

    Lol PIP has been a thing since the mid 90's

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  • [–] 1 point 9 months ago (2 children)

    That's kind of my point, why would you need that functionality in a console if your tv can already do it. Plus having to keep your cable box or whatever plugged into the console so it has to be on all the time.

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  • [–] 3 points 9 months ago (1 child)

    That was part of Microsoft's pitch - they wanted it to be the central device. I was in the minority that thought it was a great idea at the time, but then I'd been running a dedicated Windows Media Center PC under the TV for years until that point, so to me it was a shinier upgrade.

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  • [–] 2 points 9 months ago

    That makes sense. These days it sounds like a much better proposition to people, hell my wife and I recently built a batocera pi that she wanted for retro gaming, but I wanted as a TV box for kodi and jellyfin once I get it working. And that use case is the one that makes the steam box sound tempting.

    Funny enough, while I'd taken issue with that aspect of the xbone, I'd fairly quickly started using my 360 thst way.

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  • [–] 10 points 9 months ago (1 child)

    This incident made his decision to euthanise his wife far more easier

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  • [–] 9 points 9 months ago (29 children)

    playing skyrim with kinect was genuinely the best way to play the game

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  • [–] 7 points 9 months ago (28 children)

    I only remember it allowed you to speak shouts. While interesting use, memorizing made up words was not on my list of fun.

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  • [–] 11 points 9 months ago (24 children)

    too immersive for some i guess. made me feel like the real dragonborn

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  • [–] 2 points 9 months ago (23 children)

    So, the fact they could have done this with any mic you plug in but didn't, is just too immersive? You're totally right.

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  • [–] 5 points 9 months ago (22 children)

    im not sure what youre trying to say

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  • [–] 1 point 9 months ago (10 children)

    They're saying that you're saying the input device was what made it immersive and not the language. What a silly thing for you to say, come on.

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  • [–] 2 points 9 months ago (6 children)

    not at all what i said but okay. what a silly comment to make, come on

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  • [–] -1 points 9 months ago (5 children)

    It wasn't silly. You literally think the konict was the immersive part.

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  • [–] 2 points 9 months ago (4 children)

    not what i said, again

    it was only used on kinect. if it was on mics, would you complain they locked that behind owning a mic?

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  • [–] 1 point 9 months ago* (3 children)

    No, because a mic at that time was basically required for several devices. They were everywhere.

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  • [–] 2 points 9 months ago (2 children)

    they didnt have the capability of voice recognition that the kinect did

    but we're arguing semantics all i was saying was the voice commands were immersive i dont give a fuck about what it was on

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  • [–] 1 point 9 months ago (1 child)

    I never agued the contrary. I literally said it was an interesting addition. I just didn't like it. What I'm arguing is that the connect made anything more immersive. But once again Bethesda fan club comes to defend making a modder correct what they half assed. The fact it took 7 years is a silly argument. Bethesda and Microsoft coupd have let the konict voice recognition Program to work without the actual konict. They easily could have let that into the core xbox at that time. It was not a hardware issue. So, once again, Microsoft and Bethesda chose to lock that all behind a dongle. It could have been on every xbox but Microsoft was trying their hand at the Apple dongle game. We could have had voice command official from them in 2012. Konict was the worst.

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  • [–] 1 point 9 months ago* (last edited 9 months ago) (2 children)

    Sorry hit reply to the wrong person 😅 and yes, this☝️

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  • [–] 1 point 9 months ago* (last edited 9 months ago) (10 children)

    Any mic could have been used to allow us to voice shouts. But they chose to lock that behind an $80 device. By supporting that you support locking game mechanics behind dongles. That's not immersion no matter how you spin it.

    I'll come back and add if Bethesda would have released that mechanic to all mics, we all would be speaking dovakin like trekies speak klingon. That would have added to the immersion by bringing the game language to life. As is, it was a marketing ploy that only worked on those that had already bought the device. It was not marketed well, by forcing purchase of a new peice of equipment instead of allowing all to access the program, it was never allowed into the actually gaming zeitgeist past a niche novelty.(again speaking of the language not the poorly conceived connect device) See, the actual device and the program that patches skyrim are actually not the same thing. They just locked the program to only slave for that one $80 device. Yes. Very immersive.

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  • [–] 1 point 9 months ago (9 children)

    so.....why havent they done it again?

    only other games i even know of that utilize a mic in that way are guitar hero, rock band, and that alien game. but they just detect pitch and sound not specific words

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  • [–] 1 point 9 months ago* (6 children)

    Good question. I honestly have no clue. It's ridiculous we can talk to NPC's at this point with our actual voice.

    I mean they have mods to add the Voice Activated Shouts to any nexus mod manager. Why is it that Bethesda relies on mods to correct their crap games?

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  • [–] 2 points 9 months ago (5 children)

    i actually looked it up, its because the kinect already came with a built in voice recognition software for devs to use. but if they wanted a regular mic to work, theyd have to make their own software for it which would be more time and effort for something not everybody's going to use

    a shame as it would be really fun if every game had that

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  • [–] 1 point 9 months ago* (4 children)

    Nexus mods exist. Microsoft and Bethesda locked that behind a dongle.

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  • [–] 1 point 9 months ago (3 children)

    they didnt, kinect had the means to actually make it feasible and possible. if someone makes a voice command mod id love to see it

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  • [–] 1 point 9 months ago (2 children)
  • [–] 1 point 9 months ago (1 child)

    thanks i know what im getting next

    cant believe someone actually was able to do it. modders are so cool

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  • Oh, ya. It wasn't very good when i tried it but that was years ago. Bet it works great now. Sorry, if I'm being rude in any of these posts. I'm hungry and just got off work. Glad you could learn you can mod this in. Plus on pc you can mod all sorts of stuff. Cheers mate.

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  • [–] 1 point 9 months ago (1 child)

    Skyrim actually supported a load of commands . And it worked pretty reliably with my weird foreign accent.

    (Ekvip duul wepöns. ...Ekvip bou. Kvik seiv.)

    It actually made sense to use those a lot of times. I felt it went way past the gimmick territory!

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  • [–] 5 points 9 months ago (1 child)

    I don't know, I always found it pretty fun on my Xbox 360.

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  • [–] 4 points 9 months ago* (last edited 9 months ago)
    [–] 5 points 9 months ago

    Nah I loved it. Was great for watching videos

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  • [–] 2 points 9 months ago

    This must be a meme from deep down the nostalgia box

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  • [–] 2 points 9 months ago

    Wdym it was awesome

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  • 6 comments in c/surrealmemes@lemmy.dbzer0.com view that post
    [–] 3 points 9 months ago (5 children)

    Nah. This shit was pretty awesome as a multimedia device.

    It was pricing that started the memes. The memes made Microsoft abandon the peripheral. Gamers won?

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  • [–] 1 point 9 months ago (4 children)

    It was spyware you paid extra for.

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  • [–] 2 points 9 months ago (3 children)

    The device was at zero while the device you just used to write your snark just fed your biometrics directly to dotard and Zuck.

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  • [–] 0 points 9 months ago* (last edited 9 months ago) (2 children)

    😆

    You're certainly not wrong about everything, even if you're comparing a game accessory to a cell phone in utility.

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