Optimizations for the upcoming release:

  • Optimized status effects
  • Optimized physics by only enabling powered ragdolls when needed
  • Optimized physics body handling for damage calculations
  • Optimized Automaton units and NPC eyes, by changing them from particle effects to shaders
  • Optimized AI behaviors by analyzing and stripping out redundant code
  • Reduced stuttering during drop-in sequence for missions on Hive Worlds
  • Improved audio IO performance
  • Snow distribution and overall look has been reworked
  • Improved performance by tweaking LOD settings for characters
  • Optimized asset distribution for several planets types
  • Optimized scattered assets such as grass on various planet types
  • Optimized asset distribution in Hiveworlds and Terminid caves
  • Optimized asset setup and geometry for assets used in Hiveworlds and Terminid caves
  • Optimized status effect physics and particle systems while maintaining visual feedback and fidelity
  • Optimized various Automaton explosion VFX
  • Optimized Acid Rain effects during Acid Storms
  • Optimized Dragonroach fire attack VFX
  • Made various optimizations to the fire system, including particle and light optimization.
  • Improved performance by optimizing the rendering of several shaders

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[–] 8 points 1 year ago (2 children)

I’m really hoping this fixes a majority of the r. At least the stuttering and freezes. A new quirk my group has had was these micro freezes. But a buddy of mine crashed like 5 times last night

Hoping we get some stability now. And it’s probably gonna come with its own new bugs but I’m really hoping it’s a net positive

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  • [–] 5 points 1 year ago (1 child)

    ... Anyone remember when they tried to fix fire? They had to go back and refix.

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