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[–] 152 points 1 year ago* (4 children)

The unfortunate truth is there are likely a lot of very talented developers at most big studios who ultimately don't have a say on what goes into the game.

Many don't turn around and try making a start-up game though, most just burn out of the industry forever.

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  • [–] 45 points 1 year ago (2 children)

    The way business is structured in the modern day completely strangles progress and innovation by ignoring and sometimes even punishing workers trying to improve. Companies should be run by workers not businessmen so that there's a focus on the product rather than profit

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  • [–] 25 points 1 year ago (1 child)

    I worked at a company run by a SWEngineer.

    He was code-smart for code, but really bad for business.

    You need to get a real CEO who does management, but keep that person in firm check by mandating half the board be stacked by engineers. Even as advisory roles, like if your company makes widgets you should have some Serious Fucking widget people dominating the board for big decisions.

    "You make one thing" is like "you had one job."

    (And if you make two things so disparate, spin one off into a sub)

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  • [–] 3 points 1 year ago*

    Many don't turn around and try making a start-up game though, most just burn out of the industry forever.

    I think a big reason for this is because they need to have some kinda airtight clandestine OPSEC if they want to work on anything themselves that they plan to show anybody.

    It's been common practice for AAA's to say "Anything you make while you're employed here at all is ours." Sometimes even if you're not AT the studio when you do it.

    They just simply assume entitlement to your creativity.

    So, quit and make that indie darling, right? But then you need a financial "runway" set up, which sets a hard time limit on production and adds a ton of stress, and you'd better hope it sells well enough to make back the lost income.

    The indie successes we've seen are nothing short of extraordinary, but also a textbook example of survivorship bias in action. For every success, there's a million projects that never got off the ground, much less sold successfully.

    Facing all this...I celebrate the efforts that beat the odds, and love genuinely good games that simply didn't sell enough to keep the ball rolling.

    But I don't fault anybody for just going into something more stable before burnout hits, and they would be destroyed from the inside out.

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  • [–] 74 points 1 year ago (6 children)

    Ever notice how the best games out there are either indie games or made by ex-devs formerly from a big developer?

    Capitalism does away with ingenuity and creativity. Look at the biggest developers, like Ubisoft or Activision or EA, and their most flagship product(s), and you'll see that none of them are inventive in any way, they're all just regurgitated forms of whatever sells.

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  • [+] -13 points 1 year ago (2 children)

    It's not capitalism's fault. The games made by former developers also sell great and are financially viable, the audience also loves them.

    What you're looking at is pure greed.

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    [–] 51 points 1 year ago (5 children)

    Played through stray for the first time recently

    The game was great, especially for how relatively small the team was, but honestly the reveal of the largest mystery in the game was very underwhelming.

    It's still a good game though, I do recommend it.

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  • [–] 41 points 1 year ago (3 children)

    Hey, your cat thinks you're underwhelming as well, but she's fine with that as long there's food and scritches.

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  • [–] 10 points 1 year ago (2 children)

    scritches

    🤎🤎🤎
    Awww, and here I thought only my family uses that word.

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  • [–] 2 points 1 year ago

    No, no.. It's the proper denomination favoured by our kitten overlords. They whisper it into our ears as we sleep so that we may subconsciously start using it without getting suspicious.

    It usually happens only when they plan for long-term associations.

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  • [–] 31 points 1 year ago (2 children)

    I can't wait for upper management to stop trying to make games.

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  • [+] 14 points 1 year ago* (last edited 1 year ago) (2 children)
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    [–] 22 points 1 year ago (5 children)

    Highly recommend Expedition 33. The game play is exactly what I've been looking for in a game, and the story and world are both amazing.

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  • [–] 2 points 1 year ago (3 children)

    I am concerned about expedition. Everyone I know that’s played it, finished it in 3 days. That is a lackluster amount of gameplay. And that’s with a job. It’s not like they were no lifeing it or something. It’s on Gamepass though so I’ll play it soon

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  • [–] 8 points 1 year ago

    Oh, that makes me wanna play it even more. Every single time I play a big RPG like witcher, cyberpunk, Baldur's Gate, kingdom come, etc. I enjoy the first half and then I just speedrun the rest to finish the story. There's nothing wrong with a 10-30hour game, honestly. Hell, a short hike is like 1-3 hours and I don't feel bad at all for buying it.

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  • [–] 6 points 1 year ago*

    I've got 30 hours into it and haven't finished it yet. I feel like it's got a decent amount of gameplay so far. Plus I am already planning a replay once with different party members. I've also heard the story is better in the 2nd playthrough (you don't really figure out wtf is going on until pretty far into the game). Definitely worth checking out, especially if you have Gamepass.

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  • [–] 18 points 1 year ago (3 children)

    Ubisoft is the sexual abuse place right?

    ...or is that Activision Blizzard?

    ...or Rockstar Games?

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  • [–] 13 points 1 year ago (1 child)

    I mean Ubisoft has probably tens of thousands of ex employees

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  • [–] 12 points 1 year ago (1 child)

    Stray is such an amazing game. Real work of art. I love how we discover more and more of the story of this world.

    I can't wait to play Expedition 33.

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  • [–] 11 points 1 year ago

    Don't forget about Outlast, Astroneer and Sifu!

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  • [–] 20 points 1 year ago (2 children)

    it isn't Ubisoft to thank, it's the "ex". suddenly not having to waste your life peddling more assassin's gray sludge can do wonders for your creativity.

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  • [–] 10 points 1 year ago

    never knew Stray was made by a ex-ubisoft employee

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  • [–] 17 points 1 year ago (8 children)

    Meanwhile Ubisoft itself continues to pump out digital slop

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  • [–] 8 points 1 year ago (7 children)

    Anno games

    AC Odyssey

    Immortals Fenix Rising

    Mario x Rabbids games

    Prince of Persia TLC

    Rocksmith is great for learning guitar

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  • [–] 8 points 1 year ago (2 children)

    Real talk. Ubisoft in general have made some great games. Their current business model is to pump out repeats of things that worked, and so earn our scorn for them 'as of right now'.

    Who played AC 1 and didn't want more. That we're now up to AC 76 doesn't diminish that they made something fun before they beat it to death.

    Even their primary accomplishment of making every open-world game follow their formula of '1000 sidequests, item hunts and mini-puzzles' doesn't detract from the fact that those were really fun the first few times.

    I wish the best to all the ex-Ubisoft developers. Go make cool shit without the $business oversight$. In an ideal world, the publisher should be there to cover the gaps when a new concept falls flat, not to force developers to keep doing the same profitable thing and otherwise stifle innovation.

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  • [–] 2 points 1 year ago (1 child)

    I stopped playing AC when zero punctuation pointed out that the game was entirely useless gofer quests. Go over there and listen to x lines of dialog only up go back and listen to y lines of dialog only to return to the first person and listen to more..... And these locations were not near eachother. It was a time sink that had little point to it.

    Other games use similar mechanics at times but often not with characters that are so far apart and/or not without some kind of fast travel system that can make the whole process faster.

    I get what they were trying to do; that specific game had new movement mechanics that I completely ignored and just wanted to get on with it. The idea was that you were supposed to learn the new mechanics while traveling between places....

    The whole thing just set me off and I stopped playing any and all AC games beyond that point. I'll probably go back and play AC 1, maybe 2 again.... But the rest... Idk if I'll ever touch them.

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  • [–] 1 point 1 year ago*

    Go over there and listen to x lines of dialog only up go back and listen to y lines of dialog only to return to the first person and listen to more…

    Other games use similar mechanics at times but often not with characters that are so far apart and/or not without some kind of fast travel system that can make the whole process faster.

    IMO the problem is character writing.

    As an example, AC Odyssey had some great gems, like the underworld, that island intrigue quest, anything involving Phoebe, though many “mundane” quests had quirky characters too. Kassandra's VA killed it through the whole game. I still remember all that, and I remember enjoying the in-between because I loved the characters and scenery. It was such a compelling reward.

    It did have filler quests though.

    …If talking and exploring itself feels like a chore, then that’s the problem IMO. It shouldn’t be a low point between gameplay.

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  • [–] 6 points 1 year ago

    Mario/Rabbids is the game nobody asked for or expected anything from, and it turned out great. Instead of just a knockoff silly minions game, it was an amazing XCOM-lite with fun environments and suprisingly-deep tactical gameplay.

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  • [–] 5 points 1 year ago (1 child)

    Loved stray but with each chapter being so different it was 3 different games to me. Hopefully they make another.

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  • [–] 20 points 1 year ago (6 children)

    Stray was so mid... If it didn't have cute cats it would have been forgotten instantly.

    I was most flabbergasted by the fact that you never hunt anything!! What a miss! How do you make a game where you play as a cat without any stealth stalking of prey??

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  • [–] 7 points 1 year ago*

    I remember when the first screenshots for it came out years ago as a cat game inspired by Kowloon Walled City and thought it would be this profound game where you play as a stray cat who weaves itself in and out of all the lives and stories of the people there...and then it turned out to be this really basic linear game. I was so disappointed.

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  • [–] 5 points 1 year ago

    So... you found it mid because it didn't have more robust stealth mechanics than dealing with the Sentinels? It wasn't GOTY material, but it was one of my top games that year. Do you also find games like Destroy All Humans, Portal, and Firewatch mid?

    Disclaimer: I'm not mad if you find all those mid, just want to know what your baseline for a "good" game is.

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  • too many pixels in this image

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  • [–] 1 point 1 year ago (1 child)

    I love how theres always someone in the comments that's like "this game is so mid" or "this one mechanic in the game is missing"

    Stray was fantastic. So was expedition 33. Both of them are objectively good with overwhelming positive reviews.

    They were successful in everyway a game can me... But according to some bloke it was "mid". Jesus.

    I hate how people think how much they like something automatically qualifys that as an official critique. It doesn't. How much you like it is totally irrelevant!

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  • [+] 1 point 1 year ago (5 children)
  • [–] 16 points 1 year ago* (4 children)

    Ubisoft has been releasing games half-assed over the last 10ish years also, they turned Rainbow 6 Siege from a $60 first-person shooter with lootboxes into a free-to-play with “Premium” membership.

    Also neglect & ban Linux/SteamOS users who want to play their games.

    This post shows that Ubisoft devs have real potential if they aren’t constrained by corporate greed and bureaucrats.

    All in all, fuck Ubisoft.

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  • [–] 3 points 1 year ago* (1 child)

    Also neglect & ban Linux/SteamOS users who want to play their games.

    Neglect, Thats almost every studio on the planet, linux gaming is being held up by steam through proton. Tell me more about the banning end of that comment though?

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  • [–] 1 point 1 year ago*

    Tell me more about the banning end of that comment though?

    Apologies I was kind of vague here, Ubisoft will ban people on their forums or social’s like Discord if you bring the topic up, essentially they’ll brand you as a cheater and tell you to get lost.

    If I can find some examples I’ll link em here.

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  • [–] -4 points 1 year ago* (last edited 1 year ago) (21 children)
  • [–] 5 points 1 year ago (18 children)

    I think so, but why would that be an issue?

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  • [+] -17 points 1 year ago* (17 children)
    • Shitty Linux client with unfixed usability bugs for years.
    • Can't play games without that shit client and the built-in webbrowser running, even over Lutris (because DRM).
    • Forced updates.
    • And near monopoly.
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  • [–] 13 points 1 year ago (2 children)
    • It's the best game store for the paying customer on Linux by a long shot
    • True
    • You can roll back to previous versions
    • See #1
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  • [–] 1 point 1 year ago* (last edited 1 year ago)

    It's the best game store for the paying customer on Linux by a long shot

    Store: that's a strawman argument; depends on what you prioritize.

    Launcher: not by a long shot. And it's ugly too and themes are mostly broken now.

    You can roll back to previous versions

    Sometimes. For a while. Which doesn't help, if the major modder has given up, because of weekly forced breaking updates of the game. Can't just keep the version that works, even though games are one kind of software where updates are not critical.

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  • [–] 13 points 1 year ago (6 children)

    And near monopoly.

    Can you really call it a monopoly when the competition keeps shooting itself in the foot?

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  • [–] 1 point 1 year ago* (last edited 1 year ago)

    My problem is more with their workshop mods. If you own the game elsewhere, you can only download them with their own proprietary and shitty cli tool and sometimes not even that. Yet most mods are there. I mean, just provide a API man.

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  • [–] -3 points 1 year ago (4 children)

    Yes, you will find plenty of people that refuse to use anything other than steam

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  • [–] 6 points 1 year ago* (1 child)

    I've played stray on both a pop!os desktop and a steamdeck and it ran wonderfully?

    Doesnt even apply to other games either, just about every game ive attempted to run on steam has worked brilliantly, only issues being games with certain anticheats. Whereas other launchers like epic take 5 years to load and I couldn't get the games to even run. Gog doesnt have Linux support, however has worked somewhat well for me in the past once lutris got it working.

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