Coolio, can we get the steam client to 64 bit as well?
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I now feel sorry for that Fedora dev/maintainer that got thrown over the coals earlier this year for suggesting Fedora drop 32bit now that everyone seems to be, indeed, dropping 32bit.
This is a completely different thing, Steam is dropping support for 32bit operating systems. Fedora hasn't had a 32bit release since version 31. What that proposal was about was dropping 32bit packages, which would break old 32bit games (and Steam itself, as it relies on a lot of 32bit libraries as well).
The first x86-64 processor came out in 2003. Technology sure does move fast.
Edit: checked my old Newegg orders. I bought my first x86-64 processor, an AMD Athlon 64 3200+, in Jan 2005. I seem to remember games were starting to pick up 64-bit support around then (I think Eve Online in particular, which I played a lot back then), so it made sense to switch.
I remember being so excited for 64bit Far Cry. Had no idea what it meant. But I was excited!
And when 64-bit support first came to Windows, Microsoft artificially limited the amount of RAM you could use unless you shelled out for the much more expensive editions. On Vista you were arbitrarily limited to 8 gigs with the basic edition, 16 with premium, and even the business editions had a limit of 128 gigs, a tiny fraction of the addressable space under a 64 bit architecture.
Even now there's a limit, though it's insanely high (over a terabyte) and you're unlikely to ever see it unless you're running a server on Windows instead of Windows Server (still limited, but in the dozens of terabytes) or Linux (which has a "limit" in the petabytes).
Will this make steam x86_64 (instead of x86)???
Isn't steam a full 32 bit program ?
In that case, your OS (Windows) can run 32-bit apps. The Steam application itself won't have a 32-bit version at some point soon.
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