Art Data Interactive, the publisher behind the 3DO port of Doom, wanted to include live-action FMV cutscenes to make their version stand out on the #RetroGaming console, the 3DO.

Due to tight deadlines and technical limitations, the developer Rebecca Heineman (who was brought in late to rescue the port) focused on getting the core game running. This meant cutting any extra features, including the FMVs.

But, some images of it remain!

#gaming

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@flwwhtrbt@mastodon.social Who is the guy in the purple/blue sweater? He looks familiar.

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  • [–] 1 point 1 year ago (2 children)

    @flwwhtrbt@mastodon.social The fact that these weren’t completed is an incalculable loss…

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  • [–] [S] 1 point 1 year ago (1 child)

    @MisterMoo@mstdn.social

    A shoestring budget...but to me it looks fantastic!

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  • [–] 1 point 1 year ago

    @flwwhtrbt@mastodon.social fascinating talk about the challenges involved with the 3DO port of Doom with Rebecca.

    https://youtu.be/rBbIil2HPSU?si=smAinqMBlJPhOvvn

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