I haven't played in years and always played ultra vanilla, no resource packs, no nothing.

When I built my gaming server, I managed to snag a RTX 5090 before the market shit the bed, so I figured what better way to test its full capabilities than with a shader pack?

Hey, it looks pretty good!

I paired the following shaders and resources, and it's a really nice balance:

I'm pretty satisfied, though as a final touch, I'd like to find a mod or something that extends the render distance farther than the current max.

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[–] 4 points 1 month ago*

The mod you are looking for, for increased render distance, is called bobby. Just like that exact shader pack it is one of my favorite modifications to "vannila" minecraft.

I prefer to turns the real-time-shadows off because that sometimes feels like added gameplay you need to consider when you are building something

I also recommend 3d-skin-layers and using modrinth instead of the less open curseforge where possible.

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  • [–] [S] 3 points 1 month ago (2 children)

    A followup comment, I just installed Distant Horizons. I left it at default settings, except turned LOD up from Med to High. I think this is exactly what I was looking for.

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  • [–] 2 points 1 month ago (8 children)
  • [–] [S] 3 points 1 month ago (7 children)
  • [–] 3 points 1 month ago (6 children)

    post a screenshot, you can't just say that it looks awesome and not show it :(

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  • [–] [S] 4 points 1 month ago* (5 children)

    It's raining at Funhole spawn camp.

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  • [–] 1 point 1 month ago (3 children)

    My real-time shadows being off does not explain why you're image is so much more shiney. Is it the resource pack?

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  • [–] [S] 2 points 1 month ago* (2 children)

    I don't think it's the resource pack, I assume it's in the settings on the shaders I'm using. I say that, because I did notice that when I adjusted shader reflections from half-res to full, the rain reflections got even more detailed.

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