guardrails around AI usage

reinforce several workplace benefits that set industry-wide standards for video game workers in the

wage increases,

grievance procedures

a three-day in-office hybrid workweek

“just cause” protections

remote work

disability accommodations

the contracts now require Blizzard to discuss, evaluate, and bargain over the usage of artificial intelligence in the workplace

give workers the right to be “recalled” into open positions across any Blizzard bargaining unit for 14 months from the date of their layoff announcement

an extra 4 weeks of severance for union workers regardless of their tenure

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[–] 8 points 1 month ago (1 child)

On one hand, great to see workers defending their rights. On the other, in an ideal world they would stop working for a company as crooked as Blizzard, but realistically they're not ready to survive going indie in this economy

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    [–] 7 points 1 month ago

    "disability accommodations"

    Glad to see my industry slowly figuring out how to get out of the 1900s

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  • [–] 2 points 1 month ago
    1 comment in c/gaming@lemmy.zip view that post

    Sadly no additional details what the guard rails around AI usage are in their post.

    But great to see! Will be interesting to see what the longterm will look like for them inside of Microsoft. I'd love to see them become independent again. No MSFT, no Activision would be so cool to see 🙃

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