I enjoy both turn-based and action combat. I like how turn-based combat allows for some strategies without being overly complex like in most TRPG.

I was a big fan of Final Fantasy 7 OG, but I can't get into FF7 remake mainly because of the hybrid combat. I would rather have it turn-based like in the original.

Turn-based games I like:
Final Fantasy 5,6,7,9,10. Dragon Quest series, Earthbound, Chrono Trigger, Super Mario RPG

Action-based RPG I like:
Fallout 3, Mass Effect, Skyrim

How do you feel about turn-based combat? Should more modern games adopt it, or is it best left as a thing of the past?
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[–] 1 point 1 year ago*

For me, it comes down to not being able to decide moment to moment if I want to engage with monsters. It's not a problem grinding, however, being forced to delay exploration and progressing the story because of bad RNG is infuriating.

And I feel that most of the ways that random monsters have been implemented can be accomplished with at the very least visible indications of monsters on the map.

Maybe there is a way to lean into the frustration and create a meaningful experience, but for a traditional JRPG, I have to force myself to overcome random encounters. Heck, even later JRPS implemented systems to liven up the experience with auto battles and realtime elements.

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